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AI 🤖 Find me cards equivalent to: Archfiend of Depravity

Equivalent cards to Archfiend of Depravity (Black, creature, forces opponent to sacrifice creatures) include:

  • Sheoldred, the Apocalypse – Forces opponent creature sacrifice each upkeep (but also draws/damage interaction).
  • Sire of Insanity (Rakdos) – Not exactly the same, but forces a symmetrical discard.
  • Demon of Dark Schemes – Creature board wipe and reanimation.
  • Butcher of Malakir – Forces opponent sacrifice a creature when yours dies.


Reason: While exact leave only two creatures is unique, these are Black creatures that pressure opponent’s board.

Results:

Archfiend of Depravity #62s Creature — Demon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 5/4
Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The opponent chooses which creatures to spare, if any, as the ability resolves. This choice doesn't target the creatures.
  • The opponent may choose to spare one or no creatures. If the player doesn't choose any creatures, they will sacrifice all creatures they control.
  • Prices

    Seller Price
    Tcgplayer 9.51 USD
    Cardmarket 9.84 EUR / 9.79 EUR
    Cardkingdom 8.49 USD
    Manapool 5.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

    Butcher of Malakir #123 Creature — Vampire Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If multiple creatures you control (possibly including Butcher of Malakir itself) are put into their owners' graveyards at the same time, Butcher of Malakir's triggered ability will trigger that many times.
  • If you and an opponent each control a Butcher of Malakir and a creature is put into a graveyard, a chain reaction happens. First the ability of one player's Butcher will trigger, causing each opponent to sacrifice a creature. That sacrifice causes the ability of the other player's Butcher to trigger, and so on.
  • If you control more than one Butcher of Malakir and a creature you control is put into a graveyard, each of those Butchers' abilities will trigger. Each opponent will sacrifice a creature each time one of those abilities resolves.
  • When the triggered ability resolves, first the player whose turn it is (if that player is an opponent) chooses which creature they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.29 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.46 USD
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.

    Demon of Dark Schemes #73s Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Demon of Dark Schemes's second triggered ability triggers whenever another creature dies for any reason, not just due to the first triggered ability.
  • If Demon of Dark Schemes dies at the same time as another creature, its second triggered ability triggers.
  • If a creature's owner leaves the game after you've put that creature onto the battlefield with Demon of Dark Schemes's last ability, the creature leaves with that player. If you leave the game before that player, the creature is exiled.
  • The set of creatures affected by Demon of Dark Schemes's first triggered ability is determined as the ability resolves. Creatures that enter the battlefield later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 8.85 USD
    Cardmarket 3.81 EUR
    Cardkingdom 13.99 USD
    Manapool 5.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get (an energy counter). , Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.

    Sheoldred, the Apocalypse #107p Legendary Creature — Phyrexian Praetor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Praetor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • If you and an opponent draw a card at the same time, you choose the order that the triggered abilities will resolve in.
  • Prices

    Seller Price
    Tcgplayer 68.05 USD / 69.71 USD
    Cardmarket 56.18 EUR / 60.45 EUR
    Cardkingdom 99.99 USD
    Cardsphere 63.69 USD
    Manapool 71.59 USD / 72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

    Sire of Insanity #104 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/4
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.43 USD / 3.55 USD
    Cardmarket 0.85 EUR / 4.15 EUR
    Cardkingdom 0.49 USD / 2.49 USD
    Cardsphere 0.6 USD
    Manapool 0.5 USD / 1.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, each player discards their hand.

    Archfiend of Depravity Creature — Demon Normal - ~$8.57

    Butcher of Malakir Creature — Vampire Warrior Normal - ~$0.38

    Demon of Dark Schemes Creature — Demon Normal - ~$8.1

    Sheoldred, the Apocalypse Legendary Creature — Phyrexian Praetor Normal - ~$70.21

    Sire of Insanity Creature — Demon Normal - ~$1.63

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