Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Archnemesis"

There are no official Magic: The Gathering cards with the exact name Archnemesis. Assuming you’re asking for cards with similar effects or attributes (Enchantment — Aura, colors Blue & Black, interacts when attacking/opponent), here are similar cards:
1. Curiosity (U)

  • Aura, draws cards when enchanted creature deals damage.
  • Same color, draws a card trigger.
    2. Keen Duelist (B)
  • Not an Aura, but black, opponent loses life/you draw cards.
  • Similar effect, not type.
    3. Curiosity + Glimmer of Genius (U)
  • For card draw/life theme in blue.
    4. Soul Ransom (2UB)
  • Enchantment Aura, interacts with opponent, black/blue.
    5. Diplomatic Immunity (1U)
  • U Aura, protects itself and the creature.

Closest fit within blue/black Aura is Soul Ransom. However, there isn't an exact match for the triggered attach mechanic or combined effects in black/blue Auras.


Reason:
No Aura in UB with all those effects; suggestions focus on the Aura type, similar color, or similar life/card draw triggers.

Found Cards

6 Results

Archnemesis

Curiosity

Diplomatic Immunity

Glimmer of Genius

Keen Duelist

Soul Ransom

Archnemesis #391 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Manapool 4.52 USD
    Tcgplayer 4.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant opponent Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life. Whenever a player attacks you, you may attach this Aura to that player.

    Curiosity #403 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • "You" refers to the controller of Curiosity, which may be different from the controller of the enchanted creature. "An opponent" refers to an opponent of Curiosity's controller.
  • Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage.
  • Curiosity doesn't trigger if the enchanted creature deals damage to a planeswalker or to a battle.
  • If you control Curiosity and it's enchanting an opponent's creature, you won't draw a card when that creature deals damage to you. The creature has to deal damage to one of your opponents for the ability to trigger.
  • You draw one card each time the enchanted creature deals damage to an opponent, no matter how much damage it deals.
  • Prices

    Seller Price
    Cardkingdom 17.99 USD
    Manapool 23.76 USD
    Cardmarket 22.96 EUR
    Tcgplayer 22.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    Diplomatic Immunity #75 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Shroud

    Rules

  • Shroud does not apply until after it is on the battlefield, so it can be the target of a spell while it is on the stack.
  • Prices

    Seller Price
    Tcgplayer 3.6 USD / 33.24 USD
    Cardkingdom / 32.99 USD 2.49 USD
    Manapool / 12.45 USD 0.56 USD
    Cardmarket / 12.89 EUR 1.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.

    Glimmer of Genius #704 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Manapool 5.13 USD
    Cardmarket 1.9 EUR
    Tcgplayer 4.35 USD
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Scry 2, then draw two cards. You get (two energy counters).

    Keen Duelist #218 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.26 EUR
    Manapool 0.15 USD
    Tcgplayer 0.29 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.

    Soul Ransom #198 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • In most cases, you'll enchant a creature controlled by an opponent, which will cause you to gain control of that creature. Any of your opponents can activate the last ability of Soul Ransom by discarding two cards. When that ability resolves, you'll sacrifice Soul Ransom and draw two cards.
  • You'll draw two cards even if you can't sacrifice Soul Ransom, perhaps because it left the battlefield in response to Soul Ransom's ability.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.27 USD
    Cardmarket / 0.45 EUR 0.11 EUR
    Tcgplayer / 0.48 USD 0.26 USD
    Cardkingdom 0.49 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature. Discard two cards: This Aura's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.