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"Find me cards equivalent to: Archon of Emeria"

Equivalent cards to Archon of Emeria (White, Creature/Archon, restriction effect):
1. Ethersworn Canonist — Also restricts spell casting (color: W, artifact).
2. Rule of Law — Enforces one spell per turn (enchantment, but also white).
3. Hushbringer — Disruptive white flyer, not identical effect but similar intent.
4. Spirit of the Labyrinth — Restricts card draw (white, disrupts opponents).
5. Archon of Valor's Reach — White Archon, restricts spell types opponents can cast.


Reason: These cards are all white, restrict casting/actions, or are Archons. None have the exact same combination, but each shares a similar rule-oriented disruptive function.

Found Cards

6 Results

Archon of Emeria

Archon of Valor's Reach

Ethersworn Canonist

Hushbringer

Rule of Law

Spirit of the Labyrinth

Archon of Emeria #83826 Creature — Archon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Archon of Emeria looks at the entire turn to see if a player has cast a spell, even if Archon of Emeria wasn't on the battlefield when that spell was cast. Notably, you can't cast Archon of Emeria and then cast another spell during the same turn.
  • If an effect says that a land enters tapped unless a condition is met or a cost is paid, that land enters tapped even if that condition is met or that cost is paid if it's affected by Archon of Emeria's second ability.
  • If you cast a spell that was countered, you can't cast another spell during the same turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.

    Archon of Valor's Reach #202 Creature — Archon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/6
    Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample Vigilance

    Rules

  • The enters-the-battlefield effect of Archon of Valor’s Reach is a replacement effect that doesn’t use the stack. No player can cast spells or activate abilities after it has entered the battlefield but before you choose a card type.
  • Whether it’s legal to cast a spell is determined before its costs are paid. This means that if Archon of Valor’s Reach has sorcery as the chosen type, you can’t cast Morbid Curiosity, even if you wish to sacrifice Archon of Valor’s Reach to do so.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.55 EUR
    Manapool 0.15 USD
    Tcgplayer 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, trample As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.

    Ethersworn Canonist #2102 Artifact Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each turn, each player can cast any number of artifact spells plus a maximum of one nonartifact spell.
  • Ethersworn Canonist takes into account spells that were cast earlier in the turn before Ethersworn Canonist entered the battlefield, including any spells that are somehow still on the stack. However, any spells on the stack as Ethersworn Canonist enters the battlefield have already been cast by that point, so they're not affected by it.
  • Prices

    Seller Price
    Cardmarket 9.91 EUR
    Manapool / 6.14 USD 8.3 USD
    Cardkingdom / 7.99 USD 7.49 USD
    Tcgplayer / 6.44 USD 7.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

    Hushbringer #18p Creature — Faerie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • A creature entering the battlefield or dying at the same time as Hushbringer (including Hushbringer itself entering or dying) won't cause abilities to trigger.
  • Abilities that apply "as [this creature] enters the battlefield," such as choosing a color with Diamond Knight, are unaffected.
  • An ability that triggers on an event that causes a creature to die will still trigger. For example, an ability that triggers "whenever you sacrifice a creature" still triggers.
  • An ability that triggers when a card is put into a graveyard "from anywhere" may still trigger even if a creature dies. It will trigger if the ability is of a dying creature that triggers only when that creature is put into a graveyard from anywhere, if Hushbringer is the card being put into a graveyard, or if Hushbringer leaves the battlefield at the same time as the dying creature.
  • An ability that triggers when a creature "leaves the battlefield" won't trigger if that creature leaves the battlefield by dying.
  • Hushbringer affects a creature's own triggered abilities as well as other triggered abilities that trigger when that creature enters the battlefield or dies. Such triggered abilities start with "when" or "whenever."
  • Look at each permanent as it exists on the battlefield, taking into account continuous effects that apply to it after entering or before dying, to determine whether any triggered abilities will be stopped from triggering. For example, if a land that has become a creature dies, an ability that triggers when it dies doesn't trigger.
  • Replacement effects are unaffected by Hushbringer's ability. For example, a creature that enters the battlefield with one +1/+1 counter on it will still receive a +1/+1 counter, and Leyline of the Void will still exile creatures that would die.
  • The trigger event doesn't have to specifically refer to "creatures." In these cases, the trigger event may also refer to something being "put into a graveyard from the battlefield." For example, an ability that triggers "whenever an artifact is put into a graveyard from the battlefield" won't trigger if an artifact creature dies while Hushbringer is on the battlefield.
  • Prices

    Seller Price
    Tcgplayer / 1.67 USD 1.26 USD
    Cardkingdom / 2.49 USD 0.79 USD
    Cardmarket / 1.03 EUR 0.67 EUR
    Manapool / 1.33 USD 0.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Creatures entering or dying don't cause abilities to trigger.

    Rule of Law #2478 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a spell that was countered, you can’t cast another spell during the same turn.
  • Rule of Law looks at the entire turn to see if a player has cast a spell, even if Rule of Law wasn’t on the battlefield when that spell was cast. Notably, you can’t cast Rule of Law and then cast another spell during the same turn.
  • Prices

    Seller Price
    Manapool / 6.17 USD 4.68 USD
    Cardkingdom / 9.49 USD 4.49 USD
    Cardmarket / 7.58 EUR 0.43 EUR
    Tcgplayer / 7.49 USD 5.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player can't cast more than one spell each turn.

    Spirit of the Labyrinth #27 Enchantment Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a replacement effect would try to replace a card that you can't draw, that effect can't apply.
  • If you draw a card, and then Spirit of the Labyrinth enters the battlefield, you won't be able to draw more cards that turn.
  • If you haven't drawn any cards in a turn, and a spell or ability would cause you to draw multiple cards, you'll just draw one card.
  • You can draw a maximum of one card on each player's turn. Subsequent card draws are ignored.
  • Prices

    Seller Price
    Manapool 0.15 USD / 4.24 USD
    Tcgplayer 0.73 USD / 5.58 USD
    Cardkingdom / 4.99 USD 1.29 USD
    Cardmarket / 4.96 EUR 1.01 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player can't draw more than one card each turn.