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AI 🤖 Find me cards equivalent to: Ardent Plea

Equivalent cards to Ardent Plea (white-blue, with Cascade):

  • Etherium Horn Sorcerer (blue-red; cascade, but not white-blue)
  • Shardless Agent (green-blue; cascade, but not white)
  • Bloodbraid Elf (red-green; cascade, but not white-blue)
  • Closest in color and function: Refraction Trap or Dramatic Finale (not cascade, but similar white-blue enchantments).


Reason:
There are no exact white-blue cards with cascade other than Ardent Plea. Most cascade cards are in other color pairs. Closest matches are multicolor cascade cards, but not the same color identity.

Results:

Ardent Plea #1 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cascade Exalted

    Rules

  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Tcgplayer 1.62 USD / 17.2 USD
    Cardmarket 2.34 EUR / 17.79 EUR
    Cardkingdom 2.49 USD / 15.99 USD
    Cardsphere 2.86 USD
    Manapool 1.19 USD / 9.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    Bloodbraid Elf #2009 aka. BBE Creature — Elf Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cascade Haste

    Rules

  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Tcgplayer 1.27 USD / 2.16 USD
    Cardkingdom 1.29 USD / 2.29 USD
    Cardsphere 0.86 USD
    Manapool 1.03 USD / 2.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste (This creature can attack and as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    Dramatic Finale #180 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.3 USD
    Cardmarket 0.2 EUR / 0.32 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.33 USD
    Manapool 0.17 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

    Refraction Trap #17 Instant — Trap

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Trap
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If Refraction Trap doesn’t prevent any damage (perhaps because a different prevention effect is applied to the damage the source would deal, or because the damage is unpreventable), Refraction Trap won’t deal any damage itself.
  • If the chosen source would deal damage, Refraction Trap prevents 3 of that source’s damage and the source deals its excess damage (if any) at the same time. Immediately afterward, as part of that same prevention effect, Refraction Trap deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.
  • If the chosen source would simultaneously deal damage to multiple permanents you control, or would simultaneously deal damage to you and at least one permanent you control, you choose which of that damage to prevent. For example, if the chosen source is Earthquake, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to a creature you control. You don’t decide until the point at which the source would deal its damage.
  • If the targeted permanent or player is an illegal target by the time Refraction Trap resolves, the entire spell doesn’t resolve. No damage will be prevented.
  • Refraction Trap can prevent damage that would be dealt to you, one or more creatures you control, and/or one or more planeswalkers you control.
  • Refraction Trap doesn’t target the source of the damage it prevents. You choose that source as Refraction Trap resolves. If you cast Refraction Trap for {W}, the source you choose doesn’t have to be the red instant or sorcery spell an opponent cast.
  • Refraction Trap’s effect is not a redirection effect. If it prevents damage, Refraction Trap (not the chosen source) deals damage to the targeted permanent or player as part of that prevention effect. Refraction Trap is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect this damage. The new damage is not combat damage, even if the prevented damage was.
  • Refraction Trap’s only target is the permanent or player it may deal damage to. You choose that target as you cast Refraction Trap, not at the time it prevents damage.
  • Whether the targeted permanent or player is still a legal target is no longer checked after Refraction Trap resolves. For example, if a creature targeted by Refraction Trap gains shroud after Refraction Trap resolves but before it prevents damage, Refraction Trap will still prevent damage and still deal damage to that creature. If Refraction Trap can’t deal damage to the targeted permanent or player (because the creature is no longer on the battlefield, or is no longer a creature, or the player is no longer in the game, for example), it will still prevent damage. It just won’t deal any damage itself.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD
    Cardmarket 0.1 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

    Shardless Agent #206 Artifact Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Cascade

    Rules

  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 1.73 USD
    Cardmarket 0.58 EUR / 0.97 EUR
    Cardkingdom 3.49 USD
    Cardsphere 0.46 USD
    Manapool 0.35 USD / 1.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    Ardent Plea Enchantment Normal - ~$7.86

    Bloodbraid Elf Creature — Elf Berserker Normal - ~$1.56

    Dramatic Finale Enchantment Normal - ~$0.29

    Refraction Trap Instant — Trap Normal - ~$0.24

    Shardless Agent Artifact Creature — Human Rogue Normal - ~$1.2

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