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AI 🤖 Find me cards equivalent to: Argent Mutation

Equivalent cards to Argent Mutation (blue) are:
1. Aquus Form – Grants unblockable and changes land type (though not color).
2. Distortion Strike – Grants unblockable and short-term power boost.
3. Spectral Shift – Changes land type or basic land type.
4. Magical Hack – Changes one basic land type word on a card.


Reason:
Few cards change both permanents' color and types together, but these offer similar blue utility with color or land type manipulation.

Results:

Argent Mutation #27 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the permanent is an illegal target when Argent Mutation tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
  • You can target an artifact with Argent Mutation. When it resolves, you’ll simply draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.59 USD
    Cardmarket 0.16 EUR / 0.45 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.

    Distortion Strike #IMA-52 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rebound

    Rules

  • At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
  • Distortion Strike doesn’t grant an ability to the targeted creature. Rather, it affects the game rules and states something that’s now true about that creature. The creature can’t be blocked even if it loses all abilities.
  • If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
  • If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
  • If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
  • If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
  • If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
  • If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
  • Rebound will have no effect on copies of spells because you don’t cast them from your hand.
  • Prices

    Seller Price
    Tcgplayer 0.52 USD
    Cardmarket 0.36 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.5 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    Magical Hack #65 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Alters all occurrences of the chosen word in the text box and the type line of the given card.
  • Can target a card with no appropriate words on it, or even one with no words at all.
  • Changing the text of a spell will not allow you to change the targets of the spell because the targets were chosen when the spell was cast. The text change will (probably) cause it to be countered since the targets will be illegal.
  • If you change the text of a spell which is to become a permanent, the permanent will retain the text change until the effect wears off.
  • It can be used to change a land’s type from one basic land type to another. For example, Forest can be changed to Island so it produces blue mana. It doesn’t change the name of any permanent.
  • It can’t change a word to the same word. It must be a different word.
  • It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent.
  • You can’t change proper nouns (i.e. card names) such as “Island Fish Jasconius”.
  • You choose the words to change on resolution.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

    Spectral Shift #37 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Entwine

    Rules

  • Because of updated targeting rulings, it’s possible to target the same spell or permanent with both abilities when cast with Entwine.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 3.2 USD
    Cardmarket 0.29 EUR / 3.05 EUR
    Cardkingdom 0.99 USD / 2.99 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine (Choose both if you pay the entwine cost.)

    Argent Mutation Instant Normal - ~$2.06

    Distortion Strike Sorcery Normal - ~$2.76

    Magical Hack Instant Normal

    Spectral Shift Instant Normal - ~$2.8

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