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"Find me cards equivalent to: Aria of Flame"

Equivalent cards to Aria of Flame (mono-red, enchantment, cares about instants/sorceries):
1. Furious Rise

  • Mono-red enchantment, triggers on a condition but not spells.
    2. Fire of Invention
  • Mono-red, promotes casting spells, interacts with instant/sorcery timing.
    3. Pyromancer's Swath
  • Mono-red, enchantment, rewards instant/sorcery play, but in a different way.
    4. Quest for Pure Flame
  • Mono-red, enchantment, gains counters and deals extra damage when conditions met.


Reason: These are mono-red enchantments that interact with spells or boost spell damage, but Aria of Flame is unique in its specific effect and scaling damage.

Found Cards

4 Results

Aria of Flame

Furious Rise

Pyromancer's Swath

Quest for Pure Flame

Aria of Flame #118 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
  • If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
  • In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
  • Prices

    Seller Price
    Manapool 0.53 USD / 1.56 USD
    Tcgplayer / 1.91 USD 0.52 USD
    Cardkingdom 0.79 USD / 2.99 USD
    Cardmarket 0.71 EUR / 1.64 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a versecounteron this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

    Furious Rise #136 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.
  • Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.
  • If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
  • If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.
  • Playing an exiled card causes it to leave exile. You can't play it multiple times.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.07 EUR / 0.22 EUR
    Tcgplayer 0.09 USD / 0.17 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

    Pyromancer's Swath #125 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If all damage from a source is prevented (because of Pay No Heed, for example) or if a source would deal 0 damage, the effect of Pyromancer’s Swath will not apply as that source is no longer dealing damage.
  • If damage is being dealt to multiple creatures and/or players at the same time, the damage being dealt to each one is increased by 2.
  • Pyromancer’s Swath doesn’t change the source or recipient of the damage.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 2.49 USD
    Manapool / 0.92 USD 0.52 USD
    Tcgplayer / 1.2 USD 0.69 USD
    Cardmarket 0.66 EUR / 1.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step,discardyour hand.

    Quest for Pure Flame #144 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.
  • If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”
  • If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.
  • If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”
  • If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
  • If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.
  • If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.
  • The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.
  • The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.
  • The source of combat damage is the creature that dealt it.
  • When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.
  • Prices

    Seller Price
    Tcgplayer / 3.03 USD 0.92 USD
    Cardkingdom / 4.49 USD 0.49 USD
    Manapool / 2.8 USD 0.46 USD
    Cardmarket / 2.68 EUR 0.36 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a source you control deals damage to an opponent, you may put a questcounteron this enchantment. Remove four quest counters from this enchantment andsacrificeit: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.