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MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Armed and Armored"

Here are some white instants with similar attributes or effects to Armed and Armored:
1. Unbreakable Formation

  • Type: Instant
  • Color: W
  • Grants indestructible to creatures and can untap them, but does not animate Vehicles or attach Equipment.
    2. Make a Stand
  • Type: Instant
  • Color: W
  • Makes creatures indestructible until end of turn.
    3. Acrobatic Maneuver
  • Type: Instant
  • Color: W
  • Exiles and returns a creature, triggers enter-the-battlefield effects.

None are exact matches for animating Vehicles and attaching Equipment, but they share color, type, and protective/combat-related effects. Armed and Armored is unique in specifically targeting Vehicles and Dwarves.

Found Cards

4 Results

Acrobatic Maneuver

Armed and Armored

Make a Stand

Unbreakable Formation

Acrobatic Maneuver #1 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the creature returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won't be in combat or have any additional abilities it may have had before it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
  • If a creature token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 1.67 USD
    Manapool / 0.5 USD 0.15 USD
    Cardmarket / 0.65 EUR 0.21 EUR
    Cardkingdom / 2.99 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

    Armed and Armored #80 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures.
  • You can cast Armed and Armored even if you don't control any Vehicles or Dwarves. Whatever part of the effect that can happen does, and the rest is ignored.
  • Prices

    Seller Price
    Cardmarket 0.14 EUR
    Cardkingdom 0.79 USD
    Manapool 0.2 USD
    Tcgplayer 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

    Make a Stand #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.37 USD
    Cardmarket / 0.35 EUR 0.13 EUR
    Cardkingdom / 0.79 USD 0.39 USD
    Manapool 0.15 USD / 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroythem.)

    Unbreakable Formation #7052 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Unbreakable Formation affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain indestructible or vigilance and they won't get a +1/+1 counter.
  • Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don't get the addendum bonus.
  • If an effect copies a spell with an addendum ability while it's on the stack, the copy wasn't cast at all, so you won't get the addendum bonus.
  • Prices

    Seller Price
    Cardmarket / 2.54 EUR 1.92 EUR
    Manapool / 1.88 USD 1.51 USD
    Tcgplayer 1.41 USD / 1.8 USD
    Cardkingdom 2.79 USD / 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1counteron each of those creatures and they gain vigilance until end of turn.