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7 Cards Found

AI 🤖 Find me cards equivalent to: Armed and Armored

Equivalent cards to Armed and Armored in white are:

  • Steelshaper's Gift (fetches Equipment, not equips)
  • Magnetic Theft (red, not white, but similar effect for Equip)
  • Leonin Shikari (lets you equip at instant speed)
  • Sigarda's Aid (lets you flash in Equipment and auto-equip)
  • Call to Serve is similar in some ways, but not for Vehicles

Closest white effect: Open the Armory (searches for Equipment/Aura).

None are exactly the same—Armed and Armored is unique for crewing all Vehicles instantly AND equipping.

Results:

Armed and Armored #80 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures.
  • You can cast Armed and Armored even if you don't control any Vehicles or Dwarves. Whatever part of the effect that can happen does, and the rest is ignored.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.1 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

    Call to Serve #9 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature becomes black, Call to Serve will be put into its owner’s graveyard the next time state-based actions are performed.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 1.06 USD
    Cardmarket 0.08 EUR / 0.43 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

    Leonin Shikari #6 Creature — Cat Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An equip ability uses the keyword ability “equip.” Normally, equip abilities can be activated only any time you could cast a sorcery.
  • Leonin Shikari allows you to move your Equipment around during the combat phase or in response to a spell or ability. You’re still subject to any other restrictions on activating equip abilities.
  • Prices

    Seller Price
    Tcgplayer 4.23 USD / 21.77 USD
    Cardmarket 2.16 EUR / 6.63 EUR
    Cardkingdom 4.99 USD
    Cardsphere 4.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may activate equip abilities any time you could cast an instant.

    Magnetic Theft #74 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).
  • Prices

    Seller Price
    Tcgplayer 5.29 USD / 20.53 USD
    Cardmarket 2 EUR / 5.03 EUR
    Cardkingdom 8.49 USD / 27.99 USD
    Cardsphere 4.82 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

    Open the Armory #32 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.66 USD / 6.95 USD
    Cardmarket 1.1 EUR / 4.05 EUR
    Cardkingdom 3.99 USD / 9.99 USD
    Cardsphere 1.21 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for an Aura or Equipment card, reveal it, put it into your hand, thenshuffle

    Sigarda's Aid #41p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 8.2 USD / 10.13 USD
    Cardmarket 7.2 EUR / 10.09 EUR
    Cardsphere 7.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.

    Steelshaper's Gift #1632 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.74 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for an Equipment card, reveal that card, put it into your hand, thenshuffle

    Armed and Armored Instant Normal - ~$0.23

    Call to Serve Enchantment — Aura Normal - ~$0.39

    Leonin Shikari Creature — Cat Soldier Normal - ~$7.33

    Magnetic Theft Instant Normal - ~$10.59

    Open the Armory Sorcery Normal - ~$4.14

    Sigarda's Aid Enchantment Normal - ~$8.54

    Steelshaper's Gift Sorcery Normal - ~$7.74

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