cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: As Luck Would Have It"

As Luck Would Have It unique attributes: green enchantment, alternate win condition, cares about rolling dice.

Closest equivalents in green enchantments with alternate win conditions:
1. Epic Struggle

Reason: Green enchantment, alternate win (win with 20 creatures).
2. Test of Endurance (white, but closest in effect)

Reason: Alternate win enchantment, but not green.
3. Mayael's Aria

Reason: Green enchantment, alternate win (creature with power 20+).

None specifically care about dice, but As Luck Would Have It is unique in that respect.

Found Cards

4 Results

As Luck Would Have It

Epic Struggle

Mayael's Aria

Test of Endurance

As Luck Would Have It #102 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal

    Abilities/Keywords

    Hexproof

    Rules

  • Any die roll with a numerical result will add luck counters to As Luck Would Have It. Rolling the planar die will not cause the second ability to trigger.
  • The check to win the game happens only as the second ability resolves. For example, if there are 99 luck counters on As Luck Would Have It and you proliferate to add a counter, you won’t automatically win the game.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.49 USD
    Tcgplayer / 0.5 USD 0.33 USD
    Manapool / 0.47 USD 0.26 USD
    Cardmarket / 0.83 EUR 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)

    Epic Struggle #112 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To win, you must control 20 or more creatures both at the beginning of upkeep and when it resolves.
  • Prices

    Seller Price
    Cardkingdom 7.99 USD / 27.99 USD
    Manapool / 18.49 USD 8.89 USD
    Cardmarket / 14.45 EUR 2.82 EUR
    Tcgplayer / 30.99 USD 8.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

    Mayael's Aria #1848 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you'll put a +1/+1 counter on each creature you control — and now, since you control a creature with 10 power, you'll gain 10 life.
  • This ability triggers at the beginning of each of your upkeeps. Whether you control any applicable creatures is checked only when the ability resolves.
  • Prices

    Seller Price
    Cardmarket 0.82 EUR
    Manapool 1.78 USD
    Cardkingdom 2.49 USD
    Tcgplayer 2.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a +1/+1counteron each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

    Test of Endurance #1840 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Test of Endurance’s ability will check your life total as your upkeep begins, before any player has the opportunity to take any actions. If you don’t have 50 or more life at that time, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If your life total has fallen below 50 at that point, the ability won’t have any effect.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Cardmarket 2.92 EUR
    Tcgplayer 5.44 USD
    Manapool 5.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you have 50 or more life, you win the game.