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"Find me cards equivalent to: Ashcoat of the Shadow Swarm"

Here are cards equivalent to Ashcoat of the Shadow Swarm (legendary, black, synergizes with Rats, or graveyard recursion):

  • Marrow-Gnawer (legendary, black, makes Rats and gives all Rats fear)
  • Ink-Eyes, Servant of Oni (legendary, black, Rat Ninja, brings creatures back from opponent's graveyard)
  • Sakashima of a Thousand Faces (can copy Ashcoat, but is blue)
  • Chittering Witch (creates Rats and sacrifices Rats for removal, but is not legendary)
  • Pack Rat (not legendary, but creates copies of itself and grows with more Rats)
  • Greven, Predator Captain (legendary, black, card draw and sacrifice, but not Rat-tribal)


Reason: All are black creatures with strong Rat, graveyard, or tribal synergy like Ashcoat of the Shadow Swarm.

Found Cards

7 Results

Ashcoat of the Shadow Swarm

Chittering Witch

Greven, Predator Captain

Ink-Eyes, Servant of Oni

Marrow-Gnawer

Pack Rat

Sakashima of a Thousand Faces

Ashcoat of the Shadow Swarm #6 Legendary Creature — Rat Warlock

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Rat
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • The value of X is locked in as the first ability resolves. The bonus it grants won't change after that point, even if the number of Rats you control does.
  • You choose which Rat creature cards to return to your hand as the last ability resolves. You may choose Rat creature cards milled with this ability.
  • Prices

    Seller Price
    Cardmarket 7.07 EUR / 10.24 EUR
    Manapool 10.49 USD / 13.55 USD
    Cardkingdom / 19.99 USD 10.99 USD
    Tcgplayer 10.97 USD / 13.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you maymillfour cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (Tomilla card, put the top card of your library into your graveyard.)

    Chittering Witch #175 Creature — Human Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Rat

    Rules

  • In a multiplayer game, opponents who have left the game aren't counted by Chittering Witch's triggered ability.
  • You can sacrifice Chittering Witch to pay the cost of its last ability.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.26 EUR
    Tcgplayer 0.24 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. ,Sacrificea creature: Target creature gets -2/-2 until end of turn.

    Greven, Predator Captain #43 Legendary Creature — Phyrexian Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • A player loses life if they're dealt damage or if they pay life.
  • Greven checks for how much life you lost, not how much your life total has changed. If you lost 4 life but also gained 6 life, you still lost 4 life and Greven gets +4/+0.
  • The sacrificed creature's power and toughness are determined by its last known information before it left the battlefield.
  • You sacrifice a creature (or choose not to), draw cards, and lose life all while Greven's triggered ability is resolving. Nothing can happen in between, and no player may choose to take actions.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Manapool 0.23 USD
    Cardmarket 0.54 EUR / 0.36 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Greven gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you maysacrificeanother creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.

    Ink-Eyes, Servant of Oni #2374 Legendary Creature — Rat Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ninjutsu

    Rules

  • If, during the combat damage step, a creature is destroyed during combat and Ink-Eyes also deals combat damage to a player, the destroyed creature can be a legal target for Ink-Eyes's ability.
  • Prices

    Seller Price
    Tcgplayer / 13.11 USD 11.24 USD
    Manapool 9.72 USD / 12.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. : Regenerate Ink-Eyes.

    Marrow-Gnawer #34 Legendary Creature — Rat Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Rat

    Rules

  • Marrow-Gnawer's ability counts the number of Rats on the battlefield when it resolves, so you don't count the sacrificed Rat.
  • Prices

    Seller Price
    Tcgplayer 16 USD
    Manapool 24.78 USD
    Cardmarket 16.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Rats have fear. ,Sacrificea Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

    Pack Rat #1307 Creature — Rat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Pack Rat leaves the battlefield before its activated ability resolves, the token will still enter the battlefield as a copy of Pack Rat, using Pack Rat's copiable values from when it was last on the battlefield.
  • Pack Rat's first ability counts any creature you control with the creature type Rat, not just Pack Rats. That ability works in all zones, not only the battlefield.
  • The token will copy Pack Rat's two abilities. Its power and toughness will be equal to the number of Rats you control (not the number of Rats you controlled when the token entered the battlefield). It will also be able to create copies of itself.
  • The token won't copy counters on Pack Rat, nor will it copy other effects that have changed Pack Rat's power, toughness, types, color, or so on. Normally, this means the token will simply be a Pack Rat. But if any copy effects have affected that Pack Rat, they're taken into account.
  • Prices

    Seller Price
    Tcgplayer 1.9 USD
    Cardkingdom 2.79 USD
    Cardmarket 1.49 EUR
    Manapool 1.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Pack Rat's power and toughness are each equal to the number of Rats you control. ,Discarda card: Create a token that's a copy of this creature.

    Sakashima of a Thousand Faces #18 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Sakashima enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If Sakashima is your commander, it remains your commander even if it's copying another creature. If Sakashima is not your commander, it remains not your commander even if it's copying your commander.
  • If Sakashima somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If another creature becomes a copy of Sakashima, that creature also has Sakashima's other abilities.
  • If the chosen creature has {X} in its mana cost, X is considered to be 0.
  • If the chosen creature is a token, Sakashima copies the original characteristics of that token as stated by the effect that put that token onto the battlefield. Sakashima doesn't become a token in this case.
  • If the chosen creature is copying something else, then Sakashima enters the battlefield as whatever the chosen creature copied.
  • If you control more than one legendary permanent with the same name and the "legend rule" begins applying again (perhaps because Sakashima of a Thousand Faces leaves the battlefield), you'll immediately have to comply with the rule and put all but one of those permanents into the graveyard.
  • Sakashima of a Thousand Faces copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below), except that it also has Sakashima's other abilities. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. Most notably, if it copies a creature that's not normally a creature, it won't be a creature.
  • The "legend rule" is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. (704.5j at the time of this document's creation for those of you scoring at home.)
  • While the "legend rule" doesn't apply to permanents you control, you can control any number of legendary permanents with the same name and none of them will be put into the graveyard.
  • Prices

    Seller Price
    Cardkingdom 21.99 USD / 24.99 USD
    Manapool / 19.88 USD 15.95 USD
    Tcgplayer 15.85 USD / 17.69 USD
    Cardmarket / 14.14 EUR 12.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)