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"Find me cards equivalent to: Asinine Antics"

Cards similar to Asinine Antics with type 'Sorcery', color 'U', and a disruptive mass-hex/enchantment effect:
1. Polymorphist’s Jest (Instant, turns opponent's creatures into 1/1s until end of turn)
2. Curse of the Swine (Exiles creatures and replaces with 2/2 Boars)
3. Mass Diminish (Creatures your opponents control become 1/1 until next turn)

None do exactly the same Cursed Role token effect as Asinine Antics, but these are the closest blue options that mass-shrink or transform opposing creatures.

Found Cards

3 Results

Asinine Antics

Curse of the Swine

Mass Diminish

Asinine Antics #42 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A permanent can have multiple Roles attached to it if each one is controlled by a different player.
  • Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the "Virtue and Valor" Commander Deck.
  • Hexproof and shroud won't prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn't target it.
  • If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner's graveyard. This is a state-based action.
  • If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners' graveyards.
  • In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can't legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn't created.
  • Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.
  • Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Role token won't be created.
  • Prices

    Seller Price
    Cardmarket 0.98 EUR / 1.25 EUR
    Manapool / 0.85 USD 0.78 USD
    Cardkingdom / 1.99 USD 1.79 USD
    Tcgplayer 0.99 USD / 1.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast this spell as though it had flash if you pay more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

    Curse of the Swine #149 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Tcgplayer 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

    Mass Diminish #10 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a creature the target player controls may become lethal once its base toughness becomes 1.
  • Effects that raise or lower a creature's power and/or toughness, such as the effect of Titanic Growth, will apply to that creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • In a multiplayer game, if you leave the game after Mass Diminish resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
  • Mass Diminish affects only creatures the target player controls at the time it resolves. Creatures they begin to control later before your next turn won't be 1/1.
  • Mass Diminish overwrites all previous effects that set a creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after that ability resolves will overwrite this effect.
  • Mass Diminish targets the player, not their creatures. A creature with hexproof or protection from blue may be shrunk this way.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardmarket 0.45 EUR / 0.2 EUR
    Manapool 0.52 USD
    Cardkingdom 1.29 USD
    Tcgplayer 1.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)