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"Find me cards equivalent to: Aspiring Champion"

Equivalent cards to Aspiring Champion (black and red, Chaos-related, chaos flip effect):
1. Neheb, the Worthy – Black/Red Minotaur, cares about attacking, strong synergy.
2. Ruinous Minotaur – Red Minotaur, aggressive stats, drawback, tribal synergy.
3. Grenzo, Havoc Raiser – Red, goad/steal enemy cards on attack.
4. Rakdos, Lord of Riots – Rakdos color, rewards damage dealt, strong attacker.


Reason: These cards are Rakdos (black/red), focus on aggressive attacking or chaos effects. There is no exact flip chaos mechanic, but these have similar flavor/playstyle.

Found Cards

5 Results

Aspiring Champion

Grenzo, Havoc Raiser

Neheb, the Worthy

Rakdos, Lord of Riots

Ruinous Minotaur

Aspiring Champion #71★ Creature — Astartes Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Astartes
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • If you still control Aspiring Champion as its triggered ability resolves, you must sacrifice it. You can't choose not to sacrifice it.
  • Prices

    Seller Price
    Manapool 1.07 USD
    Tcgplayer 1.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Ruinous Ascension — When this creature deals combat damage to a player,sacrificeit. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, thenshufflethe rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.

    Grenzo, Havoc Raiser #1621 Legendary Creature — Goblin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad

    Rules

  • Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.
  • If you don't cast the card, it will remain in exile.
  • If you exile a land card this way, you can't play it.
  • The card exiled by the second mode is exiled face up.
  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • Prices

    Seller Price
    Manapool / 5.47 USD 5.18 USD
    Cardmarket 3.9 EUR / 5.11 EUR
    Cardkingdom / 7.49 USD 6.49 USD
    Tcgplayer 5.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

    Neheb, the Worthy #203s Legendary Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Neheb is affected by its own power-modifying ability once you have one or zero cards in hand.
  • When Neheb's triggered ability resolves, first the player whose turn it is chooses a card to discard, then each other player in turn order chooses a card to discard, then all of those cards are discarded simultaneously. No one sees what the other players are discarding before deciding which card to discard.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Manapool 0.67 USD
    Cardmarket 0.91 EUR
    Tcgplayer 1.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.

    Rakdos, Lord of Riots #187 Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • Damage dealt to a player causes that player to lose that much life.
  • If an opponent lost life and subsequently lost the game, Rakdos's first ability is satisfied, and its last ability counts that loss of life.
  • If there are additional costs to cast a creature spell, such as a kicker cost or the commander tax, apply those increases before applying cost reductions.
  • Rakdos can be put onto the battlefield by another spell or ability even if no opponent has lost life that turn.
  • Rakdos's last ability can't reduce the colored mana requirement of a creature spell you cast.
  • Rakdos's last ability cares about the total life lost, not necessarily what an opponent's life total is compared to what it was at the beginning of the turn. For example, if an opponent loses 5 life and then gains 10 life in a turn, creature spells you cast will cost {5} less to cast.
  • Rakdos's last ability won't reduce the cost to cast Rakdos itself. It applies only to creature spells you cast once Rakdos is on the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 8.99 USD 1.49 USD
    Cardmarket 0.91 EUR / 7.25 EUR
    Manapool 0.79 USD / 7.09 USD
    Tcgplayer 1.1 USD / 9.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.

    Ruinous Minotaur #145 Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 5/2
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ruinous Minotaur’s ability triggers when it deals any kind of damage to an opponent, not just combat damage.
  • You sacrifice a land, not the opponent who was dealt damage.
  • Prices

    Seller Price
    Cardmarket 0.07 EUR / 0.14 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.25 USD 0.14 USD
    Manapool / 0.3 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature deals damage to an opponent,sacrificea land.