🤖 ManaHive AI
Equivalent cards to Assault on Osgiliath (red sorcery, generates tokens/counters and gives double strike/haste) include:
1. Insurrection — Gain control of all creatures until end of turn, they gain haste.
2. Fury of the Horde — Grants an additional combat phase and untaps all creatures.
3. Relentless Assault — Extra combat and untap creatures (has synergy with double strike themes).
4. Overrun (green, but closest red is Overwhelming Stampede which is green, so excluded due to color restriction).
5. Rush of Blood — Red sorcery that pumps a creature’s power until end of turn.
6. Shared Animosity (enchantment, but works for pumps with tribal creatures).
7. Temur Battle Rage (instant, gives double strike).
Closest direct equivalents for creating an army and granting double strike/haste in mono-red:
- Trumpet Blast — All attacking creatures get +2/+0 (doesn't grant double strike, but mass pump).
- Surge to Victory — Exiles an instant/sorcery for each attacking creature, grants them that spell’s effect + trample.
- Unleash Fury (instant, doubles target creature’s power).
- Infuriate — +3/+2 to target creature at instant speed.
Main ones matching both double strike and haste:
- Assault Strobe (gives double strike, but only to one creature).
- Fervor (enchantment, gives creatures haste).
- Hammer of Purphoros (enchantment, gives creatures haste).
Summary: No card does exactly what Assault on Osgiliath does, but Relentless Assault, Fury of the Horde, Trumpet Blast, and Surge to Victory are the closest mono-red sorceries with token/pump and combat enablers.
16 Results
Assault Strobe
Assault on Osgiliath
Fervor
Fury of the Horde
Hammer of Purphoros
Infuriate
Insurrection
Overrun
Overwhelming Stampede
Relentless Assault
Rush of Blood
Shared Animosity
Surge to Victory
Temur Battle Rage
Trumpet Blast
Unleash Fury
Assault Strobe #10 Sorcery
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Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)Assault on Osgiliath #386 Sorcery
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Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)Fervor #29 Enchantment
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Creatures you control have haste. (They can attack andFury of the Horde #71 Sorcery
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You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.Hammer of Purphoros #88 Legendary Enchantment Artifact
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Creatures you control have haste.Infuriate #104 Instant
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Target creature gets +3/+2 until end of turn.Insurrection #31 Sorcery
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.Overrun #72 Sorcery
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Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Overwhelming Stampede #218 Sorcery
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Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.Relentless Assault #214 Sorcery
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| Cardkingdom | / 199.99 USD 5.99 USD |
| Cardmarket | 2.51 EUR |
| Tcgplayer | / 119.99 USD 4.47 USD |
| Manapool | 2.33 USD |
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.Rush of Blood #154 Instant
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Target creature gets +X/+0 until end of turn, where X is its power.Shared Animosity #49 Enchantment
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Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.Surge to Victory #256 Sorcery
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Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.Temur Battle Rage #351 Instant
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Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.Trumpet Blast #152 Instant
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Attacking creatures get +2/+0 until end of turn.Unleash Fury #7050 Instant
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