🤖 ManaHive AI
Cards equivalent to Assault on Osgiliath (Red Sorcery that makes a big temporary army and gives double strike/haste):
1. Fervor—(Red, but an enchantment: gives creatures you control haste. Not sorcery, but relevant.)
2. Relentless Assault—Attacking creatures get a second attack phase (Red, Sorcery).
3. Insurrection—(Red Sorcery: gain control of all creatures and they gain haste.)
4. Rush of Blood—(Red Sorcery: Creatures get power boost equal to their power, good for one big turn.)
5. Chandra's Ignition—(Red Sorcery: Board wipe and potential finisher, cares about single big creature but often paired with mass buffs.)
6. Outnumber the Enemy—(Closest is Temur Battle Rage (instant, one creature gains double strike)—but not for all.)
7. Overrun (Note: It's green—but same concept: all creatures get bigger plus trample.)
Summary: There is no perfect match for everything Assault on Osgiliath does, but Relentless Assault, Rush of Blood, and Insurrection offer similar mass-combat-power turns in red. Most red mass double strike/haste is temporary or for a single creature.
8 Results
Assault on Osgiliath
Chandra's Ignition
Fervor
Insurrection
Overrun
Relentless Assault
Rush of Blood
Temur Battle Rage
Assault on Osgiliath #386 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)Chandra's Ignition #1594★ Sorcery
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| Rarity: | Rare |
| Converted Cost: | 5 |
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| Layout: | Normal |
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Target creature you control deals damage equal to its power to each other creature and each opponent.Fervor #29 Enchantment
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| Rarity: | Mythic |
| Converted Cost: | 3 |
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Creatures you control have haste. (They can attack andInsurrection #31 Sorcery
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| Rarity: | Mythic |
| Converted Cost: | 8 |
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.Overrun #72 Sorcery
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| Rarity: | Uncommon |
| Converted Cost: | 5 |
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Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Relentless Assault #214 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 4 |
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.Rush of Blood #154 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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Target creature gets +X/+0 until end of turn, where X is its power.Temur Battle Rage #351 Instant
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| Rarity: | Special |
| Converted Cost: | 2 |
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| Layout: | Normal |
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