cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Assembled Alphas"

Cards similar to Assembled Alphas (Creature — Wolf, Red, deals 3 damage when blocking or blocked):
1. Spiteful Prankster: Red, deals 1 damage when another creature dies.
2. Spitebellows: Red, deals 6 damage when it leaves the battlefield.
3. Stigma Lasher: Red, Elemental Shaman, deals 2 damage to player whenever it deals combat damage.


Reason: No exact match for Wolf type and exact ability, but above are Red creatures that deal damage when interacting in combat or dying. Assembled Alphas itself is unique among Wolves/combat triggers in red.

Found Cards

4 Results

Assembled Alphas

Spitebellows

Spiteful Prankster

Stigma Lasher

Assembled Alphas #117 Creature — Wolf

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The triggered ability deals damage to the creature’s controller even if the creature isn’t dealt damage, perhaps because it has left the battlefield or because the damage was prevented.
  • The triggered ability triggers once for each creature blocking or blocked by Assembled Alphas. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys all creatures blocking Assembled Alphas, Assembled Alphas doesn’t become unblocked.
  • Prices

    Seller Price
    Cardmarket / 0.65 EUR 0.41 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.67 USD
    Manapool 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.

    Spitebellows #105 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 6/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke

    Rules

  • Effects that cause you to pay more or less to cast a spell will cause you to pay that much more or less while casting it for its evoke cost, too. That's because they affect the total cost of the spell, not its mana cost.
  • Evoke doesn't change the timing of when you can cast the creature that has it. If you could cast that creature spell only when you could cast a sorcery, the same is true for cast it with evoke.
  • If a creature spell cast with evoke changes controllers before it enters, it will still be sacrificed when it enters. Similarly, if a creature cast with evoke changes controllers after it enters but before its sacrifice ability resolves, it will still be sacrificed. In both cases, the controller of the creature at the time it left the battlefield will control its leaves-the-battlefield ability.
  • If you're casting a spell "without paying its mana cost," you can't use its evoke ability.
  • When you cast a spell by paying its evoke cost, its mana cost doesn't change. You just pay the evoke cost instead.
  • Whether evoke's sacrifice ability triggers when the creature enters depends on whether the spell's controller chose to pay the evoke cost, not whether they actually paid it (if it was reduced or otherwise altered by another ability, for example).
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 2.06 USD
    Manapool 0.2 USD / 1.82 USD
    Cardmarket / 0.58 EUR 0.2 EUR
    Cardkingdom 0.35 USD / 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

    Spiteful Prankster #801 Creature — Devil

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If another creature dies at the same time as Spiteful Prankster, Spiteful Prankster’s last ability triggers for that creature.
  • If your life total is brought to 0 or less at the same time that a creature is dealt lethal damage, you lose the game before Spiteful Prankster’s ability goes on the stack.
  • Prices

    Seller Price
    Cardkingdom / 1.79 USD 1.99 USD
    Manapool 0.83 USD / 1.03 USD
    Cardmarket 2.04 EUR / 2.47 EUR
    Tcgplayer 1.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    During your turn, this creature has first strike. Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.

    Stigma Lasher #EVE-62 Creature — Elemental Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Wither

    Rules

  • If a player has been dealt damage by Stigma Lasher, the following things are true: — Spells and abilities that would normally cause that player to gain life still resolve, but the life-gain part simply has no effect. — If a cost includes having that player gain life (like Invigorate’s alternative cost does), that cost can’t be paid. — Effects that would replace having that player gain life with some other effect won’t be able to do anything because it’s impossible for that player to gain life. — Effects that replace an event with having that player gain life (like Words of Worship’s effect does) will end up replacing the event with nothing. — If an effect says to set that player’s life total to a certain number, and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than that player’s current life total, the effect will work as normal.)
  • Once the last ability resolves, it will be in effect for the rest of the game. It doesn’t matter if Stigma Lasher remains on the battlefield or not.
  • Prices

    Seller Price
    Manapool / 2.39 USD 2.93 USD
    Cardmarket 0.82 EUR / 1.11 EUR
    Tcgplayer / 3.45 USD 3.2 USD
    Cardkingdom 1.79 USD / 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals damage to a player, that player can't gain life for the rest of the game.