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AI 🤖 Find me cards equivalent to: Assimilation Aegis

Equivalent cards to Assimilation Aegis (white/blue, Equipment that grants control exchange):
1. Cranial Plating — (Equipment, but does not exchange control; for similar Equipment synergy.)
2. Emberwilde Captain (blue/white variants do not directly exist for this effect, but Emberwilde Captain gives an exchange-like effect in red.)
3. Willbreaker — Lets you gain control of creatures when you target them (blue).
4. Domestication — Steals creatures (blue, aura not equipment).
5. Mind Control — Classic blue control exchange effect.


Reason: There are no other Equipment cards in white/blue that specifically exchange control, but these listed blue cards have related control effects.

Results:

Assimilation Aegis #192 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Any non-copy effects that applied to the creature Assimilation Aegis is attached to before it becomes a copy of another card will continue to apply once it becomes a copy. The same is true of any counters that are on that creature.
  • If Assimilation Aegis leaves the battlefield before its first ability resolves, the target creature won't be exiled at all.
  • If there are no creature cards exiled with Assimilation Aegis when its second ability resolves, the creature Assimilation Aegis is attached to won't become a copy of anything else. It will remain just as it was.
  • If you somehow exile a noncreature card with Assimilation Aegis's first ability (possibly because it was a copy of a creature while on the battlefield), you can't choose to have the creature Assimilation Aegis is attached to become a copy of that card when Assimilation Aegis's second ability resolves.
  • If you somehow exile multiple creature cards with the same Assimilation Aegis (probably because its first ability was copied or something caused it to trigger more than once), you choose one of the exiled creature cards each time its second triggered ability resolves. You don't have to choose the same one each time.
  • When Assimilation Aegis's second ability resolves, the creature Assimilation Aegis is attached to copies exactly what was printed on the original creature card and nothing else. It doesn't copy any information about the object the card was before it was exiled.
  • When the creature Assimilation Aegis is attached to becomes a copy of an exiled creature card, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD / 0.51 USD
    Cardmarket 0.85 EUR / 0.86 EUR
    Cardkingdom 1.29 USD / 1.49 USD
    Cardsphere 0.59 USD
    Manapool 0.3 USD / 0.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield. Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment. Equip

    Cranial Plating #392 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Cranial Plating is counted by its own ability, so it gives at least +1/+0.
  • Cranial Plating's first activated ability is similar to an equip ability, but it's not an equip ability. Most importantly, it can be activated any time you could cast an instant, even during another player's turn.
  • Prices

    Seller Price
    Tcgplayer 1.1 USD / 12.97 USD
    Cardmarket 0.72 EUR / 17.08 EUR
    Cardkingdom 0.49 USD / 15.99 USD
    Cardsphere 0.79 USD
    Manapool 0.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0 for each artifact you control. : Attach this Equipment to target creature you control. Equip

    Domestication #61 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Domestication can target, and can enchant, a creature with power 4 or greater. The enchanted creature's power is checked only when the triggered ability triggers and resolves.
  • Domestication's triggered ability has an "intervening 'if' clause." That means (1) the ability triggers only if the enchanted creature's power is 4 or greater as your end step begins, and (2) the ability does nothing if the enchanted creature's power is 3 or less by the time it resolves.
  • If an effect changes the enchanted creature's power until end of turn, it will still have the modified power during your end step.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.5 USD
    Cardmarket 0.04 EUR / 0.32 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater,sacrificethis Aura.

    Emberwilde Captain #175 Creature — Djinn Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Emberwilde Captain's last ability triggers once for each player who attacks you, no matter how many creatures they attack with beyond the first.
  • Emberwilde Captain's last ability won't trigger if an opponent attacks only planeswalkers you control and not you.
  • If another player becomes the monarch after Emberwilde Captain's last ability triggers but before it resolves, the ability will resolve as normal. The player who attacked you will be dealt damage, even if that player was the one who became the monarch.
  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price
    Tcgplayer 1.09 USD / 2.04 USD
    Cardmarket 2.4 EUR / 2.53 EUR
    Cardkingdom 4.49 USD / 4.99 USD
    Cardsphere 1.46 USD
    Manapool 1.09 USD / 2.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.

    Mind Control #11 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Tcgplayer 0.45 USD
    Cardmarket 0.31 EUR / 0.24 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.43 USD
    Manapool 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature.

    Willbreaker #84 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Willbreaker leaves the battlefield, you no longer control it, and its control-change effect ends.
  • If another player gains control of Willbreaker, its control-change effect ends. Regaining control of Willbreaker won’t cause you to regain control of the creature.
  • If you lose control of Willbreaker before its ability resolves, you won’t gain control of the creature at all.
  • Prices

    Seller Price
    Tcgplayer 1.42 USD / 4.14 USD
    Cardmarket 1.74 EUR / 3.83 EUR
    Cardkingdom 3.49 USD / 4.99 USD
    Cardsphere 1.4 USD
    Manapool 1.31 USD / 2.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.

    Assimilation Aegis Artifact — Equipment Normal - ~$0.81

    Cranial Plating Artifact — Equipment Normal - ~$6.23

    Domestication Enchantment — Aura Normal - ~$0.27

    Emberwilde Captain Creature — Djinn Pirate Normal - ~$2.46

    Mind Control Enchantment — Aura Normal - ~$0.37

    Willbreaker Creature — Human Wizard Normal - ~$2.77

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