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"Find me cards equivalent to: Atemsis, All-Seeing"

Equivalent cards to Atemsis, All-Seeing (same color, similar effects or type):
1. Niv-Mizzet, Parun — Also a blue legendary creature with card draw and big impact.
2. Tomorrow, Azami's Familiar — Blue legendary creature that manipulates draws.
3. Jin-Gitaxias, Progress Tyrant — Blue legendary creature with game-altering effects.
4. Azami, Lady of Scrolls — Blue legendary creature, taps for card draw.
5. Arcanis the Omnipotent — Blue legendary creature, taps to draw three cards.


Reason: All are blue legendary creatures with card-drawing effects or big win potential, like Atemsis, All-Seeing.

Found Cards

6 Results

Arcanis the Omnipotent

Atemsis, All-Seeing

Azami, Lady of Scrolls

Jin-Gitaxias, Progress Tyrant

Niv-Mizzet, Parun

Tomorrow, Azami's Familiar

Arcanis the Omnipotent #741 Legendary Creature — Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Arcanis's last ability can be activated only while it's on the battlefield.
  • Prices

    Seller Price
    Manapool 0.27 USD
    Tcgplayer 0.28 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Draw three cards. : Return Arcanis to its owner's hand.

    Atemsis, All-Seeing #46 Legendary Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis's ability.
  • If a card in your hand has {X} in its mana cost, the value of X is considered to be 0.
  • If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis's last ability resolves. The ability works as normal.
  • The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
  • Prices

    Seller Price
    Cardmarket 0.36 EUR / 0.72 EUR
    Manapool / 0.78 USD 0.18 USD
    Cardkingdom 1.79 USD
    Tcgplayer 0.46 USD / 0.74 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying , : Draw two cards, thendiscarda card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

    Azami, Lady of Scrolls #1106 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 10.05 EUR / 12.64 EUR
    Manapool / 17.19 USD 13.66 USD
    Tcgplayer / 16.64 USD 16.14 USD
    Cardkingdom / 21.99 USD 18.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap an untapped Wizard you control: Draw a card.

    Jin-Gitaxias, Progress Tyrant #307 Legendary Creature — Phyrexian Praetor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Praetor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A copy is created even if the spell that caused the ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
  • If the spell that's copied had damage divided to targets as it was cast, the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters to targets as it was cast.
  • If the spell that's copied is modal (that is, it says “Choose one —” or the like), the copy created by Jin-Gitaxias's first ability will have the same mode or modes. You can't choose different ones.
  • Jin-Gitaxias's last ability triggers once each turn, not once each turn per opponent.
  • The copies that Jin-Gitaxias's first ability creates are created on the stack, so they're not “cast.” Abilities that trigger when a player casts a spell won't trigger.
  • You can't choose to pay any additional costs for the copy created by Jin-Gitaxias's first ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • Prices

    Seller Price
    Cardmarket / 9.54 EUR 8.85 EUR
    Cardkingdom 13.99 USD
    Manapool 8.49 USD / 10.03 USD
    Tcgplayer 8.58 USD / 8.95 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell,counterthat spell. This ability triggers only once each turn.

    Niv-Mizzet, Parun #376 Legendary Creature — Dragon Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Niv-Mizzet's first triggered ability won't trigger.
  • If an effect instructs you to draw multiple cards, Niv-Mizzet's first triggered ability triggers that many times. You choose targets for those abilities after you've drawn all of the cards.
  • Niv-Mizzet's second triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. This causes its first triggered ability to trigger, and that also resolves before the spell.
  • Players can cast spells and activate abilities after Niv-Mizzet's second triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell.
  • Prices

    Seller Price
    Cardmarket 3.39 EUR / 9.38 EUR
    Cardkingdom / 9.99 USD 6.99 USD
    Tcgplayer / 9.37 USD 5.93 USD
    Manapool / 7.26 USD 5.21 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

    Tomorrow, Azami's Familiar #58 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Having multiple Tomorrows on the battlefield does nothing extra.
  • If you have fewer than three cards in your library, you keep one and put the rest back. If you have no cards in your library, you do nothing.
  • If you would draw two cards, you look at the top three cards of your library, keep one, and put the rest on the bottom of your library in any order. Then you look at the new top three cards of your library, keep one, and put the rest on the bottom of your library in any order.
  • Since Tomorrow replaces all your card drawing with looking at cards, you can’t lose the game by being required to draw more cards than are in your library with Tomorrow on the battlefield.
  • Tomorrow’s ability makes you look at the top three cards, not draw them. Therefore it won’t trigger abilities that trigger when cards are drawn.
  • Prices

    Seller Price
    Manapool 0.31 USD / 6.43 USD
    Cardkingdom / 10.99 USD 0.99 USD
    Tcgplayer 1.04 USD / 18.01 USD
    Cardmarket 0.36 EUR / 5.1 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.