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AI 🤖 Find me cards equivalent to: Atemsis, All-Seeing

Equivalent blue cards to Atemsis, All-Seeing (focusing on flying, card draw, or alternate win conditions):
1. Laboratory Maniac — Win by drawing from an empty library.
2. Jace, Wielder of Mysteries — Alternate win when your library empties.
3. Notion Thief — Disruptive card draw.
4. Sphinx of Foresight — Flying, scry, and card advantage.
5. Consecrated Sphinx — Flying and draws you cards quickly.


Reason: These cards have similar color, playstyle, or alternate win/card draw elements as Atemsis, All-Seeing.

Results:

Atemsis, All-Seeing #46 Legendary Creature — Sphinx

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 4/5
Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis's ability.
  • If a card in your hand has {X} in its mana cost, the value of X is considered to be 0.
  • If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis's last ability resolves. The ability works as normal.
  • The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.79 USD
    Cardmarket 0.26 EUR / 0.52 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Cardsphere 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying , : Draw two cards, thendiscarda card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

    Consecrated Sphinx #165 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If each player controls a Consecrated Sphinx, their abilities will cause each other to trigger until one player chooses not to draw cards.
  • The ability triggers once for each card an opponent draws. You choose whether to draw two cards as each of those abilities resolves.
  • You may either draw two cards or not draw at all. You can't choose to draw only one card.
  • Prices

    Seller Price
    Tcgplayer 41.87 USD
    Cardmarket 28.87 EUR / 32.89 EUR
    Cardkingdom 44.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever an opponent draws a card, you may draw two cards.

    Jace, Wielder of Mysteries #1576 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Follow the instructions in the order listed on Jace’s first loyalty ability: if you target yourself, you’ll put the top two cards of your library into your graveyard and then draw a card.
  • If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.
  • If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card.
  • If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order.
  • If your library has fewer than seven cards in it while resolving Jace’s last ability, and Jace has already left the battlefield, you’ll draw as many cards as you can and then win the game before state-based actions would cause you to lose the game for trying to draw from an empty library.
  • Prices

    Seller Price
    Tcgplayer 19.12 USD
    Cardkingdom 22.99 USD
    Cardsphere 16.68 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card while your library has no cards in it, you win the game instead.
    +1 Target player mills two cards. Draw a card.
    −8 Draw seven cards. Then if your library has no cards in it, you win the game.

    Laboratory Maniac #61 aka. Lab Man Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If for some reason you can't win the game (because your opponent has cast Angel's Grace this turn, for example), you won't lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.
  • If two or more players each control a Laboratory Maniac and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn't over yet, repeat this process for each other player in turn order.
  • Prices

    Seller Price
    Tcgplayer 1.55 USD / 5.64 USD
    Cardmarket 0.78 EUR / 2.99 EUR
    Cardkingdom 1.79 USD / 2.99 USD
    Cardsphere 1.91 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card while your library has no cards in it, you win the game instead.

    Notion Thief #36 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If an opponent is instructed to draw a card then discard a card, and Notion Thief causes you to draw a card instead, that opponent still discards a card. The same is true of any other actions that opponent is instructed to do.
  • If two or more players each control a Notion Thief and a player would draw a card other than the first one in their draw step, that player chooses one of the applicable Notion Thief effects to apply. Then the player whose Notion Thief's effect was chosen repeats this process among the remaining Notion Thief effects, and so on, until there are no more possible such effects to apply. Each effect can be applied to the card draw only once this way.
  • The above procedure means that if each player in a two-player game controls a Notion Thief and one would draw a card, it really will be that player who draws a card.
  • Prices

    Seller Price
    Tcgplayer 7.05 USD / 25.61 USD
    Cardmarket 3.43 EUR / 20.19 EUR
    Cardkingdom 7.49 USD / 34.99 USD
    Cardsphere 4.55 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.74 USD
    Cardmarket 0.28 EUR / 1.12 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Cardsphere 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

    Atemsis, All-Seeing Legendary Creature — Sphinx Normal - ~$0.53

    Consecrated Sphinx Creature — Sphinx Normal - ~$37.16

    Jace, Wielder of Mysteries Legendary Planeswalker — Jace Normal - ~$19.6

    Laboratory Maniac Creature — Human Wizard Normal - ~$2.52

    Notion Thief Creature — Human Rogue Normal - ~$14.76

    Sphinx of Foresight Creature — Sphinx Normal - ~$0.75

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