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5 Cards Found

AI 🤖 Find me cards equivalent to: Atomic Microsizer

Equivalent cards to Atomic Microsizer (white, blue, artifact, augment):

  • Half-Squirrel, Half-
  • Serpentine
  • Piggy
  • The Big Idea
  • Monkey-
  • Baaaaarrrn!


Reason: These are augment creatures from the Unstable set, sharing the same colors or abilities, and compatible with host/augment mechanics.

Results:

Atomic Microsizer #47 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.14 USD
    Cardmarket 0.07 EUR / 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0. Whenever equipped creature attacks, choose up to one target creature. That creature can't be blocked this turn and has base power and toughness 1/1 until end of turn. Equip

    Half-Squirrel, Half- #65 Creature — Squirrel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: -1/0
    Types:
  • Creature
  • SubTypes:
  • Squirrel
  • Languages:
    Layout:
    Augment

    Abilities/Keywords

    Rules

  • Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn’t count, so ignore things to the left of the “metal bar” in the art of host creatures.
  • Augment can’t target creatures that aren’t host creatures.
  • Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
  • Creatures with augment don’t have a mana cost and can’t be cast.
  • The creature card with augment isn’t put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can’t choose a different host, but you can activate augment again if there’s another host available.
  • You can’t activate augment unless there is a host creature on the battlefield. It doesn’t need to be yours. Note though that if you augment another player’s host creature, they control the combined creature.
  • You can’t put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it’s no longer a host creature.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardmarket 0.11 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature enters, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

    Monkey- #115 Creature — Monkey

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Monkey
  • Languages:
    Layout:
    Augment

    Abilities/Keywords

    Rules

  • Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn’t count, so ignore things to the left of the “metal bar” in the art of host creatures.
  • Augment can’t target creatures that aren’t host creatures.
  • Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
  • Creatures with augment don’t have a mana cost and can’t be cast.
  • The creature card with augment isn’t put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can’t choose a different host, but you can activate augment again if there’s another host available.
  • You can’t activate augment unless there is a host creature on the battlefield. It doesn’t need to be yours. Note though that if you augment another player’s host creature, they control the combined creature.
  • You can’t put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it’s no longer a host creature.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.77 USD
    Cardmarket 0.12 EUR / 0.52 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control dies, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

    Serpentine #41 Creature — Wurm

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Wurm
  • Languages:
    Layout:
    Augment

    Abilities/Keywords

    Rules

  • Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the "metal bar" in the art of host creatures.
  • Augment can't target creatures that aren't host creatures.
  • Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
  • Creatures with augment don't have a mana cost and can't be cast.
  • The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available.
  • You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature.
  • You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardkingdom 0.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

    The Big Idea #26 Legendary Creature — Brainiac Villain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Brainiac
  • Villain
  • Languages:
    Layout:
    Normal
    Tokens:

    Rules

  • If another spell or ability instructs you to roll two dice and use the difference, you can use The Big Idea’s second ability to replace one of those die rolls. First, roll two dice and use their sum. That’s the first result. Then roll one die. That’s the second result. Then figure out the difference between those two results.
  • If you use the second ability to roll two dice instead of one, any ability that triggers “whenever you roll a die” will trigger twice.
  • Some cards, like Chittering Doom, care about the results of individual die rolls and not the total if two dice are rolled together. For example, if you use The Big Idea’s second ability to replace one die roll with two and roll two 3s, Chittering Doom’s ability (which triggers whenever you roll 4 or higher on a die) won’t trigger.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardkingdom 0.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

    Atomic Microsizer Artifact — Equipment Normal - ~$1.79

    Half-Squirrel, Half- Creature — Squirrel Augment - ~$2.49

    Monkey- Creature — Monkey Augment - ~$1.93

    Serpentine Creature — Wurm Augment - ~$3.48

    The Big Idea Legendary Creature — Brainiac Villain Normal - ~$3.47

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