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"Find me cards equivalent to: Auntie Ool, Cursewretch"

Equivalent cards to Auntie Ool, Cursewretch (Legendary, Goblin, Warlock, colors B/G/R, interacts with -1/-1 counters):
1. Hapatra, Vizier of Poisons

  • Color: B, G
  • Type: Legendary Creature — Human Cleric
  • Text: Whenever a creature you control deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

  • Reason: Synergizes with -1/-1 counters, draws value from placing counters.
    2. The Scorpion God
  • Color: B, R
  • Type: Legendary Creature — God
  • Text: Whenever a creature with a -1/-1 counter dies, draw a card.

  • Reason: Also rewards -1/-1 counter synergies, card draw.
    3. Rakdos the Defiler
  • Color: B, R
  • Type: Legendary Creature — Demon
  • Text: Not directly related to -1/-1 counters, but fits B/R legendary themes.

  • Reason: Good for deckbuilding options, but doesn't directly match counter synergy.
    4. Yawgmoth, Thran Physician
  • Color: B
  • Type: Legendary Creature — Human Cleric
  • Text: Black, tap, Pay 1 life: Put a -1/-1 counter on up to one target creature and draw a card.

  • Reason: Produces -1/-1 counters and rewards you with card draw, like Auntie Ool, Cursewretch.

No other exact three-color Goblin Warlocks with direct -1/-1 counter synergy exist, but the above are close in function or theme. Most similar: Hapatra, Vizier of Poisons, The Scorpion God, Yawgmoth, Thran Physician, plus your searched card, Auntie Ool, Cursewretch.

Found Cards

5 Results

Auntie Ool, Cursewretch

Hapatra, Vizier of Poisons

Rakdos the Defiler

The Scorpion God

Yawgmoth, Thran Physician

Auntie Ool, Cursewretch #2 Legendary Creature — Goblin Warlock

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Blight Ward

    Rules

  • All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
  • If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
  • If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
  • If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
  • Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
  • The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 0.99 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.36 USD 0.52 USD
    Cardmarket 0.36 EUR / 0.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.

    Hapatra, Vizier of Poisons #123 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you put any number of -1/-1 counters on more than one creature at once, Hapatra's last ability triggers once for each of those creatures.
  • If you put enough -1/-1 counters on Hapatra so that its toughness is 0 or less, its last ability triggers.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Manapool 0.15 USD
    Cardmarket 0.3 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Hapatra deals combat damage to a player, you may put a -1/-1counteron target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

    Rakdos the Defiler #129 Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • A permanent with the subtype Demon, including Rakdos the Defiler itself, can't be sacrificed this way.
  • To calculate the number of permanents that must be sacrificed, count the number of permanents the affected player controls that don't have the subtype Demon, then divide that number in half and round up. For example, a player who controls eleven non-Demon permanents will need to sacrifice six of them.
  • Prices

    Seller Price
    Cardkingdom / 29.99 USD 1.99 USD
    Manapool / 12.98 USD 0.78 USD
    Cardmarket 1.15 EUR / 17.35 EUR
    Tcgplayer 1.35 USD / 18.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample Whenever Rakdos attacks,sacrificehalf the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control of their choice, rounded up.

    The Scorpion God #133 Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature with a -1/-1 counter on it dies at the same time as The Scorpion God does, you'll draw a card. The same is true if The Scorpion God dies with a -1/-1 counter on it.
  • You'll draw only one card when a creature with more than one -1/-1 counter on it dies.
  • Prices

    Seller Price
    Cardmarket 0.44 EUR
    Cardkingdom 0.99 USD
    Tcgplayer 0.28 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature with a -1/-1counteron it dies, draw a card. : Put a -1/-1counteron another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

    Yawgmoth, Thran Physician #336 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate Protection

    Rules

  • Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.
  • You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.
  • If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardmarket / 42.93 EUR 22.42 EUR
    Tcgplayer 40.85 USD / 73.6 USD
    Cardkingdom 44.99 USD
    Manapool 37.04 USD / 291.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from Humans Pay 1 life,Sacrificeanother creature: Put a -1/-1counteron up to one target creature and draw a card. ,Discarda card: Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)