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"Find me cards equivalent to: Aurelia's Fury"

Equivalent cards to Aurelia's Fury (Instant, Red/White, with similar effects) are rare, but here are a few that share major attributes:

  • Comet Storm: Instant, Red, lets you divide X damage among multiple targets.
  • Firecat Blitz: Instant, Red, makes tokens rather than damage, but offers X scaling.
  • Boros Charm: Instant, Red/White, powerful modal options but not divided damage or tapping.
  • Arcbond: Instant, Red, deals damage based on a creature’s damage, but not divided or tap/lockout effects.

None are a perfect match—all lack the spell-lock and tap—for that unique effect, Aurelia's Fury is singular. Searched card: Aurelia's Fury.

Found Cards

5 Results

Arcbond

Aurelia's Fury

Boros Charm

Comet Storm

Firecat Blitz

Arcbond #91 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Damage dealt by the creature because of the ability Arcbond creates isn’t combat damage, even if it was combat damage that caused the ability to trigger.
  • If two Arcbonds have resolved targeting different creatures, and damage is dealt to one of them, the delayed triggered ability will cause that creature to deal damage to each other creature and player. This will cause the delayed triggered ability from the other Arcbond to trigger. The second creature will then deal damage to each other creature and player. This will continue until one or both of the creatures die or the game ends. If this doesn’t happen (perhaps because both creatures have indestructible and damage dealt to the players is being prevented), and no player breaks the loop, the game will be a draw.
  • The creature is the source of the new damage.
  • The delayed triggered ability Arcbond creates will trigger even if the target creature is dealt lethal damage. For example, if a 3/3 creature is targeted by Arcbond and later in the turn it blocks a 7/7 creature, the 3/3 creature will deal 7 damage each other creature and each player.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD / 4.49 USD
    Manapool / 2.37 USD 0.52 USD
    Tcgplayer / 3.09 USD 2.64 USD
    Cardmarket 0.9 EUR / 1.76 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

    Aurelia's Fury #144 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Aurelia’s Fury has multiple targets, and some but not all of them are illegal targets when Aurelia’s Fury resolves, Aurelia’s Fury will still deal damage to the remaining legal targets according to the original damage division.
  • If all of the targets are illegal when Aurelia’s Fury tries to resolve, it won’t resolve and none of its effects will happen. Nothing will be dealt damage.
  • You announce the value of X and how the damage will be divided as part of casting Aurelia’s Fury. Each chosen target must receive at least 1 damage.
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 2.49 USD
    Tcgplayer 2.23 USD / 9.04 USD
    Manapool / 3.93 USD 1.04 USD
    Cardmarket / 4.54 EUR 1.7 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

    Boros Charm #1771 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Boros Charm's second mode affects only permanents you control at the time it resolves. It won't affect permanents that come under your control later in the turn.
  • Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage. If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker.
  • Prices

    Seller Price
    Tcgplayer 11.66 USD
    Cardkingdom 16.99 USD
    Cardmarket / 11.3 EUR 10.53 EUR
    Manapool / 12.5 USD 11.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

    Comet Storm #76 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • As long as any of its targets are legal at the time Comet Storm resolves, Comet Storm will deal X damage to each of those legal targets.
  • Each target you choose must be different.
  • For example, if you want Comet Storm to deal 4 damage to each of three different targets, that means X is 4 and you're kicking the spell twice. You'll pay a mana cost of {4}{R}{R}, plus a kicker cost of {1}, plus another kicker cost of {1}, for a total of {6}{R}{R}.
  • The number of targets you choose for Comet Storm is one more than the number of times it's kicked. First you declare how many times you're going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you'll kick the spell and the time you choose the targets.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 0.36 EUR / 0.27 EUR
    Manapool 10.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

    Firecat Blitz #88 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 0.35 USD
    Manapool / 4.47 USD 0.23 USD
    Tcgplayer / 10.75 USD 0.3 USD
    Cardmarket / 3.97 EUR 0.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback—,SacrificeX Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)