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"Find me cards equivalent to: Aurification"

Equivalent cards (White, Enchantment, similar effect/control over creatures):

  • Aurification (your searched card)
  • Pacifism – Enchant creature; enchanted creature can't attack or block.
  • Prison Term – Enchant creature; enchanted creature can't attack/block/activate abilities.
  • Seal Away – Flash; exile target tapped creature until this leaves the battlefield.
  • Paralysis – Tap enchanted creature; it doesn’t untap during untap steps.


Reason:
All these enchantments restrict creature abilities or combat, similar to Aurification locking down creatures after they damage you. None have gold counters but achieve similar control.

Found Cards

4 Results

Aurification

Pacifism

Prison Term

Seal Away

Aurification #6 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aurification gives the creature type “Wall” to creatures with gold counters on them in addition to granting them defender.
  • Prices

    Seller Price
    Cardmarket / 10.43 EUR 2.49 EUR
    Manapool 4.16 USD / 23.43 USD
    Cardkingdom 7.99 USD / 24.99 USD
    Tcgplayer / 30.48 USD 6.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature deals damage to you, put a goldcounteron it. Each creature with a goldcounteron it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When this enchantment leaves the battlefield, remove all gold counters from all creatures.

    Pacifism #575 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.28 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block.

    Prison Term #18 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Cardmarket / 2 EUR 0.55 EUR
    Tcgplayer / 5.49 USD 0.89 USD
    Cardkingdom 0.39 USD / 2.49 USD
    Manapool 0.26 USD / 1.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.

    Seal Away #31 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Seal Away leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
  • If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.4 USD
    Cardmarket 0.18 EUR / 0.73 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.4 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.