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"Find me cards equivalent to: Auriok Bladewarden"

Cards similar to Auriok Bladewarden (White creatures, pump effect based on their own power):
1. Daru Spiritualist – While not exactly the same, it can pump itself or others when targeted.
2. Figure of Destiny – Can grow itself massively, but doesn't distribute power to others.
3. High Sentinels of Arashin – Buffs itself based on counters, but can pump other creatures temporarily.
4. Auriok Bladewarden – Your search card.

True direct equivalents are rare in mono-white; most similar cards either boost themselves or pump others based on other conditions. Auriok Bladewarden is unique with its tap ability.

Found Cards

4 Results

Auriok Bladewarden

Daru Spiritualist

Figure of Destiny

High Sentinels of Arashin

Auriok Bladewarden #3 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.26 USD
    Tcgplayer 0.16 USD / 0.52 USD
    Cardmarket 0.09 EUR / 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature gets +X/+X until end of turn, where X is this creature's power.

    Daru Spiritualist #5 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 1.73 USD 0.18 USD
    Cardkingdom 0.35 USD / 3.99 USD
    Manapool / 2.52 USD 0.15 USD
    Cardmarket 0.18 EUR / 3.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

    Figure of Destiny #139★ Creature — Kithkin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Figure of Destiny's abilities overwrite its power, toughness, and creature types. Typically, those abilities are activated in the order they appear on the card. However, if Figure of Destiny is an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike, and you activate its first ability, it will become a 2/2 Kithkin Spirit that still has flying and first strike.
  • Figure of Destiny's second ability checks whether it's a Spirit, and its third ability checks whether it's a Warrior. It doesn't matter how it became the appropriate creature type.
  • None of these abilities has a duration. If one of them resolves, it will remain in effect until the game ends, Figure of Destiny leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
  • You can activate Figure of Destiny's second and third abilities regardless of what creature types it is. Each of those abilities checks Figure of Destiny's creature types when that ability resolves. If Figure of Destiny isn't the appropriate creature type at that time, the ability does nothing.
  • The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Manapool 0.6 USD
    Tcgplayer 1.29 USD
    Cardmarket 0.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature becomes a Kithkin Spirit with base power and toughness 2/2. : If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. : If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

    High Sentinels of Arashin #13s Creature — Bird Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • High Sentinels of Arashin gets +1/+1 per creature, not per +1/+1 counter. It doesn't matter how many +1/+1 counters are on any other creature you control as long as there's one or more.
  • The activated ability can target and put +1/+1 counters on High Sentinels of Arashin itself.
  • Prices

    Seller Price
    Cardmarket 0.36 EUR / 0.51 EUR
    Tcgplayer 0.58 USD
    Cardkingdom 0.49 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature gets +1/+1 for each other creature you control with a +1/+1counteron it. : Put a +1/+1counteron target creature.