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"Find me cards equivalent to: Aurora Awakener"

Equivalent cards to Aurora Awakener (mono-green, permanent-based library reveals):
1. Primal Surge — Exiles cards until you hit a non-permanent; puts all permanents onto the battlefield.
2. Genesis Wave — Reveals top X, puts any number of permanent cards with mana value ≤ X onto the battlefield.
3. See the Unwritten — Reveals top eight, puts a creature card onto battlefield (two if ferocious).
4. Kamahl's Druidic Vow — Reveal top X, put any number of land and legendary permanents onto battlefield.
5. Mayael's Aria (not mono-green, but has a similar top-deck interaction in multi-color)

All these cards are green and interact with revealing or putting permanents from the top of the library onto the battlefield, similar to Aurora Awakener.

Found Cards

6 Results

Aurora Awakener

Genesis Wave

Kamahl's Druidic Vow

Mayael's Aria

Primal Surge

See the Unwritten

Aurora Awakener #165p Creature — Giant Druid

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 7/7
Types:
  • Creature
  • SubTypes:
  • Giant
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • Lands are normally colorless permanents, even if they tap for mana of a certain color.
  • The colors are white, blue, black, red, and green. Colorless is not a color.
  • The value of X is calculated only once, as Aurora Awakener's triggered ability resolves.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 1.29 USD
    Tcgplayer / 2.98 USD 2.67 USD
    Manapool 2.64 USD / 2.47 USD
    Cardmarket 2.07 EUR / 2.82 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.

    Genesis Wave #122 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
  • All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering, they'll see each other.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • If a permanent card in your library has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0. Such cards can always be put onto the battlefield with Genesis Wave.
  • If you have fewer than X cards in your library, you reveal all of them.
  • You don't have to put permanent cards revealed this way onto the battlefield if you choose not to, regardless of their mana values.
  • Prices

    Seller Price
    Tcgplayer / 5.31 USD 0.83 USD
    Cardkingdom 1.29 USD
    Manapool / 5.5 USD 0.5 USD
    Cardmarket / 3.77 EUR 1.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

    Kamahl's Druidic Vow #166 Legendary Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
  • For cards in your library with {X} in their mana costs, X is considered to be 0.
  • Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).
  • You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.
  • Prices

    Seller Price
    Tcgplayer 0.96 USD / 3.79 USD
    Cardmarket / 1.08 EUR 0.52 EUR
    Cardkingdom / 2.99 USD 0.69 USD
    Manapool / 1.74 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

    Mayael's Aria #1848 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you'll put a +1/+1 counter on each creature you control — and now, since you control a creature with 10 power, you'll gain 10 life.
  • This ability triggers at the beginning of each of your upkeeps. Whether you control any applicable creatures is checked only when the ability resolves.
  • Prices

    Seller Price
    Cardmarket 0.7 EUR
    Manapool 1.83 USD
    Cardkingdom 2.99 USD
    Tcgplayer 2.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a +1/+1counteron each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

    Primal Surge #189 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 10
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If putting any of those permanent cards onto the battlefield causes abilities to trigger, those abilities will wait to go on the stack until Primal Surge has finished resolving. Starting with the active player, each player puts their abilities on the stack in any order.
  • If you exile a permanent card that you can’t put onto the battlefield (such as an Aura with nothing legal to enchant) or one you don’t want to put onto the battlefield, Primal Surge finishes resolving.
  • Repeating the process includes the instruction to repeat the process. That is, you’ll keep exiling cards and putting them onto the battlefield until you fail to put a permanent card onto the battlefield.
  • Prices

    Seller Price
    Manapool / 13.13 USD 4.64 USD
    Cardkingdom 7.49 USD / 29.99 USD
    Cardmarket / 11.04 EUR 3.83 EUR
    Tcgplayer / 19.34 USD 5.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

    See the Unwritten #149 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because you’re not casting the creature cards, you can’t pay any additional or alternative costs. You can’t put the cards onto the battlefield face down.
  • Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
  • If a card you put onto the battlefield this way has {X} in its mana cost, X is considered to be 0.
  • Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
  • You determine whether the ferocious ability applies before any creature cards are put onto the battlefield. If you put two creature cards onto the battlefield this way, those creatures enter the battlefield at the same time.
  • Prices

    Seller Price
    Manapool / 1.3 USD 0.5 USD
    Tcgplayer 0.6 USD / 2.55 USD
    Cardkingdom 1.79 USD
    Cardmarket 0.71 EUR / 1.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.