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AI 🤖 Find me cards equivalent to: Autumn's Veil

Equivalent cards to Autumn's Veil (green, instant, protects spells/creatures):

  • Veil of Summer (green, instant, even stronger protection)
  • Destiny Spinner (green/enchantment, can't counter creatures/enchantments you control)
  • Gaea's Herald (green/creature, creatures can't be countered)


Reason: All are green cards that help your spells/creatures avoid being countered or affected by blue/black spells. Veil of Summer is the closest.

Results:

Autumn's Veil #164 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Autumn’s Veil resolves, any spell you control that turn can still be targeted by spells that try to counter it (such as Cancel), regardless of their color. If those spells are blue or black at the time they would resolve, they will resolve, but the part of their effect that would counter the spell you control simply won’t do anything. Any other effects those spells have will work as normal.
  • After Autumn’s Veil resolves, no new blue or black spell may be cast that turn targeting a creature you control.
  • Autumn’s Veil affects any spells and creatures you happen to control at any point during the rest of the turn, not just spells and creatures you control as it resolves. That’s because it doesn’t grant an ability to those spells or creatures; rather, it affects the game rules and states something that’s now true about those spells and creatures.
  • Autumn’s Veil has no effect on abilities. After it resolves, spells you control may be countered by abilities from blue or black sources, and creatures you control may be targeted by abilities from blue or black sources.
  • Autumn’s Veil itself may be countered by blue or black spells. Its effect doesn’t apply until after it resolves.
  • If a creature you control is being targeted by a spell when Autumn’s Veil resolves, nothing happens right away. When that spell would resolve, its color is checked. If it’s blue or black, that creature will be an illegal target for that spell, and will be unable to be affected by it. If all that spell’s targets have become illegal by the time it would resolve, it won’t resolve.
  • Keep in mind that an Aura spell targets the permanent it will enchant (but an Aura on the battlefield doesn’t target the permanent it’s attached to).
  • Prices

    Seller Price
    Tcgplayer 0.44 USD / 9.66 USD
    Cardmarket 0.44 EUR / 5.03 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

    Destiny Spinner #168 Enchantment Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • Destiny Spinner's activated ability doesn't untap the land that becomes a creature.
  • Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
  • If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.
  • If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.
  • The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.
  • Prices

    Seller Price
    Tcgplayer 1.04 USD / 5.51 USD
    Cardmarket 0.67 EUR / 2.35 EUR
    Cardkingdom 3.49 USD / 5.99 USD
    Cardsphere 1 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

    Gaea's Herald #252★ Creature — Elf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability applies to your opponent’s spells as well as your own.
  • Prices

    Seller Price
    Tcgplayer 1.27 USD / 34.65 USD
    Cardmarket 0.77 EUR / 9.94 EUR
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells can't be countered.

    Veil of Summer #1024 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target your spells after Veil of Summer resolves. When that spell or ability resolves, your spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • If your opponents have cast more than one blue or black spell, you still draw only one card as Veil of Summer resolves.
  • Veil of Summer has no effect until it resolves. It can be countered.
  • Prices

    Seller Price
    Tcgplayer 14.56 USD / 27.11 USD
    Cardmarket 15.24 EUR / 27.05 EUR
    Cardkingdom 20.99 USD / 34.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

    Autumn's Veil Instant Normal - ~$3.7

    Destiny Spinner Enchantment Creature — Human Normal - ~$3.67

    Gaea's Herald Creature — Elf Normal - ~$9.04

    Veil of Summer Instant Normal - ~$17.4

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