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"Find me cards equivalent to: Autumn's Veil"

Here are cards equivalent to Autumn's Veil (green, instant, protects spells/creatures from blue/black):
1. Veil of Summer — Instant, green. Grants spells/creatures protection from blue/black and draws a card.
2. Guttural Response — Instant, red/green hybrid. Counters a blue instant spell. Not full protection, but similar in anti-blue.
3. Wild Ricochet — Instant, red. Changes spells, but not green or as close as the above.
4. Heroic Intervention — Instant, green. Gives permanents hexproof and indestructible, protects but not color-specific.

Best equivalents:

  • Veil of Summer is most identical and strictly better.
  • Guttural Response is narrow but related.


Reason: Veil of Summer does nearly the same but better, other cards are less direct.

Found Cards

5 Results

Autumn's Veil

Guttural Response

Heroic Intervention

Veil of Summer

Wild Ricochet

Autumn's Veil #164 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Autumn’s Veil resolves, any spell you control that turn can still be targeted by spells that try to counter it (such as Cancel), regardless of their color. If those spells are blue or black at the time they would resolve, they will resolve, but the part of their effect that would counter the spell you control simply won’t do anything. Any other effects those spells have will work as normal.
  • After Autumn’s Veil resolves, no new blue or black spell may be cast that turn targeting a creature you control.
  • Autumn’s Veil affects any spells and creatures you happen to control at any point during the rest of the turn, not just spells and creatures you control as it resolves. That’s because it doesn’t grant an ability to those spells or creatures; rather, it affects the game rules and states something that’s now true about those spells and creatures.
  • Autumn’s Veil has no effect on abilities. After it resolves, spells you control may be countered by abilities from blue or black sources, and creatures you control may be targeted by abilities from blue or black sources.
  • Autumn’s Veil itself may be countered by blue or black spells. Its effect doesn’t apply until after it resolves.
  • If a creature you control is being targeted by a spell when Autumn’s Veil resolves, nothing happens right away. When that spell would resolve, its color is checked. If it’s blue or black, that creature will be an illegal target for that spell, and will be unable to be affected by it. If all that spell’s targets have become illegal by the time it would resolve, it won’t resolve.
  • Keep in mind that an Aura spell targets the permanent it will enchant (but an Aura on the battlefield doesn’t target the permanent it’s attached to).
  • Prices

    Seller Price
    Cardmarket 0.44 EUR / 4.89 EUR
    Manapool / 7.37 USD 0.2 USD
    Cardkingdom 0.79 USD / 16.99 USD
    Tcgplayer 0.59 USD / 10.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

    Guttural Response #56 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Tcgplayer 1.34 USD
    Manapool 0.78 USD
    Cardmarket 0.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target blue instant spell.

    Heroic Intervention #79 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.
  • The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price
    Manapool / 15.63 USD 11.29 USD
    Cardkingdom 16.99 USD
    Tcgplayer / 10.05 USD 9.72 USD
    Cardmarket 10.2 EUR / 9.84 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Permanents you control gain hexproof and indestructible until end of turn.

    Veil of Summer #2348 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target your spells after Veil of Summer resolves. When that spell or ability resolves, your spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • If your opponents have cast more than one blue or black spell, you still draw only one card as Veil of Summer resolves.
  • Veil of Summer has no effect until it resolves. It can be countered.
  • Prices

    Seller Price
    Cardmarket 19.55 EUR / 23.82 EUR
    Tcgplayer 15.7 USD / 17.79 USD
    Cardkingdom 29.99 USD
    Manapool / 15.44 USD 14.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

    Wild Ricochet #169 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the copy says that it affects "you," it affects the controller of the copy, not the controller of the original spell. Similarly, if the copy says that it affects an "opponent," it affects an opponent of the copy's controller, not an opponent of the original spell's controller.
  • If the spell Wild Ricochet copies has an X whose value was determined as it was cast (like Volcanic Geyser does), the copy has the same value of X.
  • If the spell Wild Ricochet copies is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • When Wild Ricochet resolves, it creates a copy of a spell. You control the copy. The controller of the original spell retains control of that spell. The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities. The copy resolves before the original spell.
  • Wild Ricochet can target (and copy) any instant or sorcery spell, not just one with targets. It doesn't matter who controls it.
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if a player sacrifices a 3/3 creature to cast Fling, and you copy it with Wild Ricochet, the copy of Fling will also deal 3 damage to its target.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.22 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.