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"Find me cards equivalent to: Avenging Huntbonder"

Equivalent cards to Avenging Huntbonder (White, creatures, that give double strike or double strike counters when attacking) include:
1. Boon-Bringer Valkyrie – White, creature, has double strike and can grant double strike via backup.
2. Valor in Akros (though not a creature, triggers double strike with certain support, but is not direct).
3. Silverblade Paladin – White, creature, soulbond ability to grant double strike.
4. Maul of the Skyclaves – Grants double strike to equipped creature (also white).
5. Depala’s Squad Captain – White, can gain double strike with certain conditions.

Best direct equivalents:
Silverblade Paladin (attaches double strike to another creature when paired via soulbond)
Boon-Bringer Valkyrie (grants double strike counter with backup)

Including your searched card:
Avenging Huntbonder
Silverblade Paladin
Boon-Bringer Valkyrie

Found Cards

5 Results

Avenging Huntbonder

Boon-Bringer Valkyrie

Maul of the Skyclaves

Silverblade Paladin

Valor in Akros

Avenging Huntbonder #22 Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.22 EUR / 0.28 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike Whenever this creature attacks, put a double strikecounteron another target attacking creature.

    Boon-Bringer Valkyrie #9 Creature — Angel Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Backup Flying Lifelink

    Rules

  • Backup confers only abilities that are actually printed below it. Any abilities that are gained by the permanent are ignored, including abilities gained due to a resolving spell or ability or copy effects.
  • If a backup ability causes another creature to gain abilities, the creature with backup will still have those abilities.
  • If a backup ability targets the creature with backup, that creature will get +1/+1 counters, but it won’t gain additional abilities.
  • If a permanent enters the battlefield as a copy of a card with a backup ability or a token is created that is a copy of that card, the order of the printed abilities is maintained.
  • The abilities that backup grants to the target creature are determined only once, at the time the ability triggers. They won’t change if the permanent with backup loses any abilities before the backup ability resolves.
  • Prices

    Seller Price
    Cardmarket 0.33 EUR / 0.24 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Tcgplayer 0.62 USD / 0.59 USD
    Manapool 0.2 USD / 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Backup 1 (When this creature enters, put a +1/+1counteron target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink

    Maul of the Skyclaves #80 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
  • If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardkingdom 0.59 USD
    Cardmarket 0.24 EUR
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip

    Silverblade Paladin #36★ Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Soulbond

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.65 EUR
    Manapool 0.72 USD
    Tcgplayer 1.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.

    Valor in Akros #39 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Valor in Akros's ability affects only creatures you control at the time the ability resolves, including the creature that caused it to trigger. Creatures you begin to control later in the turn won't get +1/+1.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.18 USD
    Cardmarket 0.16 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.