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"Find me cards equivalent to: Awakener Druid"

Equivalent cards to Awakener Druid (Green, enters-the-battlefield, animates a land):
1. Turntimber Sower — Makes Plant tokens and lets you return lands to hand.
2. Liege of the Tangle — Animates all lands you control when it deals combat damage to a player.
3. Nissa, Worldwaker (not a creature, but animates lands) — Turns Forests into 4/4 Elementals.
4. Sylvan Awakening — Sorcery, animates all lands you control.

None are strictly identical, but these are close in color and effect. Awakener Druid is unique for its exact trigger/target.

Found Cards

5 Results

Awakener Druid

Liege of the Tangle

Nissa, Worldwaker

Sylvan Awakening

Turntimber Sower

Awakener Druid #379 Creature — Human Druid

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Awakener Druid's ability affects a land with the land type Forest, not necessarily a land with the name Forest.
  • Awakener Druid's ability is mandatory. When it enters, you must target a Forest (if there is one), even if you don't control that Forest.
  • If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can't be dealt damage.
  • If Awakener Druid leaves the battlefield before its "enters" ability resolves, nothing happens to the targeted Forest when that ability resolves. It won't become a creature.
  • If the targeted Forest entered this turn, it will be affected by "summoning sickness" once it becomes a Treefolk. You won't be able to attack with it or use its activated abilities that have {T} in the cost (including its mana ability).
  • Prices

    Seller Price
    Cardmarket 0.11 EUR
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.

    Liege of the Tangle #174 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If an awakening counter is moved from an affected land to another land, this doesn't cause the recipient to be affected by Liege of the Tangle's ability.
  • Whether an affected land remains an 8/8 green Elemental creature depends only on whether it still has an awakening counter on it, not on whether Liege of the Tangle is still on the battlefield.
  • Prices

    Seller Price
    Manapool / 1.55 USD 0.93 USD
    Cardkingdom / 1.99 USD 1.79 USD
    Cardmarket / 0.95 EUR 0.55 EUR
    Tcgplayer / 1.72 USD 1.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakeningcounteron each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakeningcounteron it. They're still lands.

    Nissa, Worldwaker #68 Legendary Planeswalker — Nissa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nissa
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with {T} in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
  • The type-changing effects of the first and third abilities don’t have a duration. They last indefinitely.
  • Prices

    Seller Price
    Cardmarket 2.88 EUR
    Manapool 2.65 USD
    Cardkingdom 3.99 USD
    Tcgplayer 4.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
    +1 Untap up to four target Forests.
    −7 Search your library for any number of basic land cards, put them onto the battlefield, thenshuffle Those lands become 4/4 Elemental creatures with trample. They're still lands.

    Sylvan Awakening #183s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Sylvan Awakening affects only lands you control at the time it resolves. Lands you begin to control before your next turn won’t become creatures.
  • Sylvan Awakening doesn’t untap any of the lands that become creatures.
  • The lands affected by Sylvan Awakening stop being creatures as your next untap step begins, before you untap your permanents. If this causes any state-based actions to become applicable, or if any abilities trigger, those are handled during your upkeep.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Cardmarket 2.3 EUR
    Tcgplayer 4.8 USD
    Manapool 3.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

    Turntimber Sower #211 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If multiple land cards are put into your graveyard at once, Turntimber Sower's first ability triggers only once. This could happen because an effect put them there from your library at once, or because they were destroyed at the same time (such as two land creatures that were dealt lethal combat damage), for example.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 0.35 USD
    Manapool 0.28 USD
    Cardmarket 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. ,Sacrificethree creatures: Return target land card from your graveyard to your hand.