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AI 🤖 Find me cards equivalent to: Awakening Hall

“Awakening Hall” is a land that taps for colorless and can channel for a 3/3 colorless Spirit creature.

Similar cards (colorless lands that create or animate creatures):

  • Mishra's Factory (can become a 2/2 creature)
  • Crawling Barrens (can become and grow as a creature)
  • Hall of the Bandit Lord (give a creature haste but not animate itself)
  • Westvale Abbey (creates tokens, then animates into a creature after sacrificing creatures)


Reason:
They are all colorless lands with abilities to animate themselves or generate creatures.

Results:

Crawling Barrens #262 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Counters on Crawling Barrens remain on it when it stops being a creature. If it becomes a creature later, they'll apply to it.
  • If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
  • Unless Crawling Barrens is already a creature, its second ability causes the +1/+1 counters to be put onto a noncreature land. Abilities that apply or trigger when counters are put on a creature you control won't do so.
  • You can activate Crawling Barrens's second ability even if it's already a creature.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.31 USD
    Cardmarket 0.19 EUR / 0.27 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

    Hall of the Bandit Lord #277 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature has haste if the mana is spent to cover any cost of the spell, even an additional cost.
  • The effect that grants haste doesn’t wear off at end of turn.
  • Prices

    Seller Price
    Tcgplayer 14.57 USD / 45.67 USD
    Cardmarket 7.4 EUR / 22.48 EUR
    Cardkingdom 20.99 USD
    Manapool 15.21 USD / 30.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hall of the Bandit Lord enters tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.

    Mishra's Factory #1994 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn Mishra's Factory into a creature on the turn it entered the battlefield, you won't be able to then activate its first or last abilities.
  • After it becomes a creature, Mishra's Factory will still have all its abilities.
  • Prices

    Seller Price
    Tcgplayer 2.07 USD / 2.56 USD
    Cardkingdom 2.49 USD / 2.99 USD
    Manapool 2.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

    Crawling Barrens Land Normal - ~$0.34

    Hall of the Bandit Lord Legendary Land Normal - ~$22.38

    Mishra's Factory Land Normal - ~$2.5

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