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"Find me cards equivalent to: Awakening of Vitu-Ghazi"

Equivalent cards to Awakening of Vitu-Ghazi (Instant, Green, animates lands with +1/+1 counters) are limited, but here are the closest green instants that animate lands:
1. Awakening of Vitu-Ghazi — your requested card.
2. Essence of the Wild (not equivalent, but animates creatures; not instant or land-based).
3. Scale the Heights — Not instant, but puts a +1/+1 counter on a land if animated previously.
4. Natural Affinity — Instant, turns all lands into 2/2 creatures until end of turn.

Closest instant in green with land animation is Natural Affinity. No other green instant animates a land permanently with +1/+1 counters like Awakening of Vitu-Ghazi. Most similar are not instant or have temporary effect.

Found Cards

4 Results

Awakening of Vitu-Ghazi

Essence of the Wild

Natural Affinity

Scale the Heights

Awakening of Vitu-Ghazi #152s Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Awakening of Vitu-Ghazi doesn’t untap the land that becomes a creature.
  • Awakening of Vitu-Ghazi’s effect lasts indefinitely. It doesn’t wear off during the cleanup step.
  • The target land loses the name it had, and its name is just Vitu-Ghazi. It keeps any types and abilities it had.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.5 EUR
    Manapool 0.52 USD
    Tcgplayer 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.

    Essence of the Wild #178 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because creatures you control enter as copies of Essence of the Wild, any "enters" triggered abilities printed on such creatures won't trigger.
  • Creatures you control don't copy whether Essence of the Wild is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • External abilities may still affect how a creature enters. For example, if your opponent controls Urabrask the Hidden, which reads, in part, "Creatures your opponents control enter tapped," a creature entering under your control will be a tapped Essence of the Wild.
  • If a creature such as Clone is entering under your control, there will be two copy effects to apply: the creature's own and Essence of the Wild's. No matter what order these effects are applied, the creature will be a copy of Essence of the Wild when it enters.
  • If a creature such as Cryptoplasm that's already on the battlefield copies Essence of the Wild and modifies its own copy effect, that modification is also copied by creatures entering under your control.
  • If you control more than one Essence of the Wild, creatures you control will enter as a copy of the one whose copy effect you apply last.
  • Other "enters" replacement abilities printed on the creature entering won't be applied because the creature will already be Essence of the Wild at that point (and therefore it won't have those abilities). For example, a creature that normally enters tapped will enter as an untapped Essence of the Wild, and a creature that would normally enter with counters on it will enter as an Essence of the Wild with no counters.
  • Replacement effects that modify how a creature enters are applied in the following order: first control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Essence of the Wild and Clone), then all other effects. This is a minor rules change to make Essence of the Wild and similar cards in the future work intuitively.
  • Prices

    Seller Price
    Manapool 0.3 USD / 1.2 USD
    Cardmarket 0.44 EUR / 1.35 EUR
    Tcgplayer 0.49 USD / 1.62 USD
    Cardkingdom / 3.99 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control enter as a copy of this creature.

    Natural Affinity #260 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Cardmarket / 22.05 EUR 1.96 EUR
    Cardkingdom / 39.99 USD 5.99 USD
    Tcgplayer / 41.18 USD 5.57 USD
    Manapool 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All lands become 2/2 creatures until end of turn. They're still lands.

    Scale the Heights #202 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose a target creature and it’s an illegal target by the time Scale the Heights tries to resolve, the spell doesn’t resolve. You don’t gain life, draw a card, or get to play an additional land.
  • The permission to play lands is cumulative with other effects that allow you to play additional lands, such as that of Nahiri’s Lithoforming.
  • You don’t play a land as Scale the Heights resolves; Scale the Heights fully resolves first and you draw a card, perhaps including a land you’ll play later. If it’s not your turn, you won’t be able to play a land this turn at all.
  • Prices

    Seller Price
    Cardmarket / 0.29 EUR 0.08 EUR
    Cardkingdom 0.39 USD / 0.79 USD
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.11 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.