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AI 🤖 Find me cards equivalent to: Baffling End

Equivalent cards to Baffling End (white enchantment removal):
1. Journey to Nowhere – Exiles a creature until it leaves the battlefield.
2. Pacifism – Enchanted creature can’t attack or block.
3. Suspension Field – Exiles creature with toughness 3 or greater.
4. Glass Casket – Exiles creature with CMC 3 or less.

All serve as white, low-cost removal or exile effects for creatures.

Results:

Baffling End #RIX-1 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • In a multiplayer game, the target opponent who creates a Dinosaur token doesn’t have to be the same one whose creature was exiled.
  • While Baffling End’s two abilities are flavorfully related, they are independent. If the first ability doesn’t resolve (perhaps because the target gained hexproof), the second will still create a Dinosaur token when Baffling End leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile target creature an opponent controls with mana value 3 or less. When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

    Glass Casket #393 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Glass Casket leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Glass Casket leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD / 0.52 USD
    Cardmarket 0.22 EUR / 0.43 EUR
    Cardkingdom 0.59 USD / 0.49 USD
    Cardsphere 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.

    Journey to Nowhere #3 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.09 USD
    Cardmarket 0.39 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

    Pacifism #22 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block.

    Suspension Field #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • If Suspension Field leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won’t be exiled.
  • If a token is exiled this way, it ceases to exist. It won’t be returned to the battlefield.
  • If the target creature becomes an illegal target before the ability resolves, perhaps because its toughness was lowered, the ability won’t resolve and none of its effects will happen. No creature will be exiled, and Suspension Field will remain on the battlefield.
  • In a multiplayer game, if Suspension Field’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
  • Suspension Field’s ability causes a zone change with a duration. It’s a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Suspension Field leaves the battlefield.
  • The exiled card returns to the battlefield immediately after Suspension Field leaves the battlefield. Nothing happens between these two events, including state-based actions. Suspension Field and the returned card aren’t on the battlefield at the same time.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.24 USD
    Cardmarket 0.05 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)

    Baffling End Enchantment Normal - ~$0.14

    Glass Casket Artifact Normal - ~$0.47

    Journey to Nowhere Enchantment Normal - ~$0.26

    Pacifism Enchantment — Aura Normal

    Suspension Field Enchantment Normal - ~$0.22

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