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5 Cards Found

AI 🤖 Find me cards equivalent to: Bamboo Grove Archer

Equivalent cards to Bamboo Grove Archer (green, defender, reach):

  • Arbor Colossus (reach, defender, higher mana)
  • Jadelight Spelunker (defender, less reach synergy)
  • Wall of Roots (defender)
  • Wall of Blossoms (defender)

Explanation: All are green creatures with defender; some have reach or additional utility. Direct equivalents are rare. Closest in mana and function is Wall of Blossoms or Wall of Roots.

Results:

Arbor Colossus #150 Creature — Giant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Monstrosity Reach

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.28 USD
    Cardmarket 0.18 EUR / 0.32 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous,destroytarget creature with flying an opponent controls.

    Bamboo Grove Archer #173 Enchantment Creature — Snake Archer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Snake
  • Archer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Reach

    Rules

  • Discarding the card is part of the cost to activate a channel ability.
  • If a channel ability requires a target, you may not activate it without a target just to discard the card.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.07 USD
    Cardmarket 0.08 EUR / 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender, reach Channel — ,Discardthis card:Destroytarget creature with flying.

    Jadelight Spelunker #382 Creature — Merfolk Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Explore

    Rules

  • If Jadelight Spelunker enters the battlefield without being cast, or if it was cast with X equal to 0, the enters-the-battlefield ability will still trigger, but Jadelight Spelunker won't explore at all.
  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
  • If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
  • If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
  • In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
  • Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
  • Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.27 USD
    Cardmarket 0.23 EUR / 0.27 EUR
    Cardkingdom 0.49 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1counteron that creature, then put the card back or put it into your graveyard.)

    Wall of Blossoms #6 Creature — Plant Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Plant
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.22 USD
    Cardmarket 1.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender When this creature enters, draw a card.

    Wall of Roots #89 Creature — Plant Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: 0/5
    Types:
  • Creature
  • SubTypes:
  • Plant
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • If you must sacrifice a creature to pay a casting or activation cost that also includes mana, such as that of Bubbling Cauldron's abilities, you may put a -0/-1 counter on Wall of Roots to make its toughness 0 and then sacrifice it to pay that cost.
  • Prices

    Seller Price
    Tcgplayer 0.7 USD / 33.05 USD
    Cardmarket 0.27 EUR / 26.71 EUR
    Cardsphere 0.64 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender Put a -0/-1counteron this creature: Add . Activate only once each turn.

    Arbor Colossus Creature — Giant Normal - ~$0.32

    Bamboo Grove Archer Enchantment Creature — Snake Archer Normal - ~$0.16

    Jadelight Spelunker Creature — Merfolk Scout Normal - ~$0.32

    Wall of Blossoms Creature — Plant Wall Normal - ~$1.21

    Wall of Roots Creature — Plant Wall Normal - ~$12.27

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