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"Find me cards equivalent to: Banshee of the Dread Choir"

Equivalent cards to Banshee of the Dread Choir (Creature — Spirit, Black, with discard/combat trigger/myriad):

  • Gonti's Machinations (not a creature — so doesn't match type)
  • Hypnotic Specter (Creature — Specter, Black. Makes opponent discard on combat damage, but no myriad, not a Spirit.)
  • Nezumi Shortfang (Creature — Rat Rogue, Black. Discard, but no myriad, not a Spirit.)
  • Soul of Ravnica (not black — doesn't match color or text)
  • Oona's Blackguard (Creature — Faerie Rogue, Black. Makes opponents discard when creatures deal damage, but requires setup, not a Spirit.)

Closest actual equivalents sharing your requested type, color, and a similar discard effect are:

  • Banshee of the Dread Choir — your searched card (the only black Spirit creature with both discard and a triggered combat effect + keyword similar to Myriad)
  • No other black Spirit creature matches all attributes (creature type, color, discard-on-damage, and myriad or keyword multiplying attacks).


Reason:
Banshee of the Dread Choir is unique in being a black Spirit with both Myriad and discard-on-combat-damage. The most similar effects are on creatures like Hypnotic Specter, but they do not have Myriad nor are they Spirits.

Found Cards

5 Results

Banshee of the Dread Choir

Gonti's Machinations

Hypnotic Specter

Oona's Blackguard

Soul of Ravnica

Banshee of the Dread Choir #47 Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Myriad

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won’t apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat.
  • The token creatures all enter the battlefield at the same time.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Manapool 1.01 USD
    Cardmarket / 0.15 EUR 0.53 EUR
    Tcgplayer 1.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, that player discards a card.

    Gonti's Machinations #63 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • In a Two-Headed Giant game, Gonti's Machinations's second ability causes the opposing team to lose a total of 6 life.
  • In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team's life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti's Machinations doesn't trigger, even though your life total went down.
  • The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool 0.15 USD / 0.52 USD
    Tcgplayer 0.23 USD / 1.67 USD
    Cardmarket / 1.28 EUR 0.32 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you lose life for the first time each turn, you get . (You get an energycounter Damage causes loss of life.) Pay ,Sacrificethis enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.

    Hypnotic Specter #1 aka. Hippy Creature — Specter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Specter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability triggers even if the Specter’s damage is being redirected to an opponent. It does not trigger if damage that would have been dealt to the opponent is redirected to a nonopponent player or a creature, or if the damage is prevented.
  • Prices

    Seller Price
    Cardmarket / 11.71 EUR 10.27 EUR
    Cardkingdom 14.99 USD
    Manapool 16.41 USD
    Tcgplayer 17.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals damage to an opponent, that player discards a card at random.

    Oona's Blackguard #261 Creature — Faerie Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Oona's Blackguard enters at the same time as another Rogue (due to Living End, for example), that creature doesn't get a +1/+1 counter.
  • If a Rogue would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Rogue would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
  • The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
  • The effects from more than one of these cards are cumulative. That is, if you have two Oona's Blackguard on the battlefield, Rogue creatures you control enter with two additional +1/+1 counters on them.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD
    Cardkingdom 0.39 USD
    Manapool 0.53 USD
    Cardmarket 0.63 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Each other Rogue creature you control enters with an additional +1/+1counteron it. Whenever a creature you control with a +1/+1counteron it deals combat damage to a player, that player discards a card.

    Soul of Ravnica #1 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Exiling the Soul from your graveyard is part of the last ability's activation cost. A player can't remove the Soul in response to prevent you from activating the ability.
  • To determine how many cards to draw, count the number of colors among permanents you control as either activated ability resolves. You'll draw between zero and five cards.
  • You can activate the last ability only if the Soul is in your graveyard.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.21 USD
    Cardmarket 0.27 EUR
    Tcgplayer 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Draw a card for each color among permanents you control. , Exile this card from your graveyard: Draw a card for each color among permanents you control.