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"Find me cards equivalent to: Baron Sengir"

Equivalent cards to Baron Sengir (Legendary, Black, Vampire, flying, grows with killed creatures, supports Vampires):

  • Drana, Kalastria Bloodchief (Flying, can pump itself for damage, creates synergy with Vampires)
  • Edgar Markov (Legendary Vampire, Black, creates/grows Vampires, though alternative colors)
  • Captivating Vampire (Pumps Vampires, not Legendary/flying but supports the tribe)
  • Drana, Liberator of Malakir (Flying, first strike, buffs your creatures when she deals combat damage)


Reason: All are black Vampire legends or provide similar growth/support to Vampire creatures like Baron Sengir.

Found Cards

5 Results

Baron Sengir

Captivating Vampire

Drana, Kalastria Bloodchief

Drana, Liberator of Malakir

Edgar Markov

Baron Sengir #37 Legendary Creature — Vampire Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 8
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Regenerate

    Rules

  • The Baron’s ability will only regenerate creatures with type “Vampire,” regardless of whether the creature has “Vampire” in its name.
  • Although Baron Sengir is now a Vampire, it still can’t regenerate itself.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2counteron Baron Sengir. : Regenerate another target Vampire.

    Captivating Vampire #87 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
  • The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD / 4.49 USD
    Tcgplayer / 2.83 USD 4.25 USD
    Manapool / 2.47 USD 1.57 USD
    Cardmarket / 2.13 EUR 2.36 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

    Drana, Kalastria Bloodchief #107 Legendary Creature — Vampire Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If the targeted creature is an illegal target by the time the ability resolves, the ability doesn't resolve. Drana won't get the bonus.
  • The value of X may exceed the targeted creature's toughness. Drana's bonus is based on the value of X, regardless of what the targeted creature's toughness was.
  • You may target Drana itself with its ability. For example, if you do and X is 3, Drana will become 7/1 until end of turn.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 0.99 USD
    Cardmarket / 1.47 EUR 0.44 EUR
    Manapool 0.36 USD / 0.69 USD
    Tcgplayer / 4.31 USD 0.92 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.

    Drana, Liberator of Malakir #109s Legendary Creature — Vampire Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Drana's last ability triggers after combat damage has been dealt, so only attacking creatures that survive the combat damage step in which Drana deals combat damage will have +1/+1 counters put on them.
  • The +1/+1 counter won't change how much damage Drana or any other attacking creature with first strike or double strike deals during that combat damage step. However, the +1/+1 counters that are put on attacking creatures without first strike will affect the damage those creatures deal during the regular combat damage step.
  • Prices

    Seller Price
    Cardkingdom 27.99 USD
    Manapool 37.5 USD
    Tcgplayer 35.81 USD
    Cardmarket 14.29 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1counteron each attacking creature you control.

    Edgar Markov #36 aka. Eddie Mac Legendary Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • Edgar Markov’s eminence ability is a triggered ability. Edgar must be on the battlefield or in the command zone when you cast another Vampire spell and also as the triggered ability resolves. If it’s on the battlefield or in the command zone when you cast another Vampire spell but leaves that zone before the ability resolves, the ability won’t do anything as it resolves.
  • Notably, if Edgar Markov is on the battlefield and its eminence ability triggers, but it’s put into the command zone before that ability resolves, that ability won’t do anything as it resolves. This is because an object that changes zones is considered a new object.
  • Prices

    Seller Price
    Cardmarket 6.73 EUR
    Cardkingdom 15.99 USD
    Manapool 14.35 USD
    Tcgplayer 13.85 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1counteron each Vampire you control.