cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Barracks of the Thousand"

Equivalent cards to Barracks of the Thousand (Legendary Artifact Land, colorless, produces mana, token creation on casting artifact/creature):
1. Urza's Saga

  • Similar: Colorless land, produces tokens related to artifacts.
    2. Mishra's Factory
  • Similar: Colorless land, turns into a creature.
    3. Academy Ruins
  • Similar: Legendary land, artifact synergy, but does not produce tokens.
    4. Inventors' Fair
  • Similar: Legendary land, artifact focus, gains life, tutors artifacts.
    5. Seat of the Synod (or other artifact lands)
  • Similar: Artifact land, no token generation, but fits artifact land profile.

None are exact equivalents since Barracks of the Thousand has a unique combination of token generation and mana production, but these are the closest in function and color.

Found Cards

5 Results

Academy Ruins

Inventors' Fair

Mishra's Factory

Seat of the Synod

Urza's Saga

Academy Ruins #269 Legendary Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 30.98 USD 7.21 USD
    Cardmarket / 22.2 EUR 5.9 EUR
    Cardkingdom 10.99 USD
    Tcgplayer 8.53 USD / 37.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Put target artifact card from your graveyard on top of your library.

    Inventors' Fair #156 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control three artifacts as the ability resolves, you gain 1 life. The artifacts you control as the ability resolves don't have to be the same ones you controlled as it triggered. If you don't control three artifacts at that time, you won't gain life.
  • No player may take actions in a turn before Inventors' Fair's triggered ability checks to see if it should trigger. If you don't control three or more artifacts, it won't trigger.
  • When using Inventors' Fair's activated ability, the number of artifacts you control is checked only as you activate it. It's not checked again as the ability resolves.
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Tcgplayer 123.85 USD
    Cardkingdom 299.99 USD
    Cardmarket 127.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add . , ,SacrificeInventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, thenshuffle Activate only if you control three or more artifacts.

    Mishra's Factory #1994 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn Mishra's Factory into a creature on the turn it entered the battlefield, you won't be able to then activate its first or last abilities.
  • After it becomes a creature, Mishra's Factory will still have all its abilities.
  • Prices

    Seller Price
    Cardmarket 1.69 EUR / 2.92 EUR
    Cardkingdom / 3.99 USD 2.79 USD
    Manapool / 3.53 USD 1.85 USD
    Tcgplayer 1.83 USD / 3.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

    Seat of the Synod #176 Artifact Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.8 EUR
    Cardkingdom 1.79 USD
    Tcgplayer 0.73 USD
    Manapool 0.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add .

    Urza's Saga #48 Enchantment Land — Urza's Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Enchantment
  • Land
  • SubTypes:
  • Urza's
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
  • Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
  • If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
  • Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
  • Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
  • While resolving the chapter III ability, you can find only a card with actual mana cost {0} or {1}, not mana value 0 or 1. For example, you couldn't find a card with mana cost {U} or one with mana cost {X}.
  • Prices

    Seller Price
    Manapool 640.83 USD
    Cardkingdom 749.99 USD
    Cardmarket 418.61 EUR
    Tcgplayer 455.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — This Saga gains ": Add ." II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost or , put it onto the battlefield, thenshuffle