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4 Cards Found

AI 🤖 Find me cards equivalent to: Barrowin of Clan Undurr

Equivalent cards to Barrowin of Clan Undurr (white-black, dungeon/venture, recursion):
1. Triumphant Adventurer (Orzhov, ventures into the dungeon)
2. Nadier's Nightblade (Orzhov, synergy with sacrifice/counters, not exact recursion but close utility)
3. Revival / Revenge (Orzhov, recursion from graveyard)
4. Kaya, Ghost Assassin (Orzhov, graveyard recursion and value)

These are Orzhov cards with similar abilities: dungeon synergy and graveyard recursion.

Results:

Barrowin of Clan Undurr #336 Legendary Creature — Dwarf Cleric

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.27 USD
    Cardmarket 0.11 EUR / 0.4 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.08 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

    Kaya, Ghost Assassin #247 Legendary Planeswalker — Kaya

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Kaya
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As the last ability resolves, each opponent will choose a card to discard and set it aside. Then all those cards are revealed and discarded simultaneously.
  • If you didn't choose a target creature for the first ability, and Kaya isn't on the battlefield as the ability resolves, you'll just lose 2 life. No card will be exiled or returned to the battlefield.
  • You choose whether or not to target a creature as you activate the first ability. If you chose a target creature, you choose whether to exile Kaya or that creature as the ability resolves. If you chose a creature and that creature is no longer a legal target as the ability tries to resolve, the ability doesn't resolve and none of its effects happen. You won't exile Kaya or lose 2 life.
  • Prices

    Seller Price
    Tcgplayer 3.97 USD / 3.37 USD
    Cardmarket 2.38 EUR / 3.09 EUR
    Cardkingdom 4.99 USD / 3.99 USD
    Cardsphere 3.58 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    0 Exile Kaya or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
    −1 Each opponent loses 2 life and you gain 2 life.
    −2 Each opponent discards a card and you draw a card.

    Nadier's Nightblade #641 Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.42 USD
    Cardmarket 0.21 EUR / 0.45 EUR
    Cardkingdom 0.39 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

    Triumphant Adventurer #237a Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Deathtouch

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 17.99 USD
    Cardmarket 4.79 EUR
    Cardkingdom 14.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

    Barrowin of Clan Undurr Legendary Creature — Dwarf Cleric Normal - ~$1.84

    Kaya, Ghost Assassin Legendary Planeswalker — Kaya Normal - ~$4.2

    Nadier's Nightblade Creature — Elf Warrior Normal - ~$1.91

    Triumphant Adventurer Creature — Human Knight Normal - ~$12.59

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