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5 Cards Found

AI 🤖 Find me cards equivalent to: Baru, Fist of Krosa

Equivalent cards to Baru, Fist of Krosa (mono-green, cares about lands entering):
1. Overwhelming Stampede – Similar mass pump effect for your creatures based on board state.
2. Scute Swarm – Also creates tokens with landfall.
3. Avenger of Zendikar – Makes Plant tokens and pumps them when lands enter the battlefield.
4. Craterhoof Behemoth – Game-ending creature that pumps your board, typical in green go-wide decks.

These cards share themes: mono-green, landfall/token synergy, board pumping.

Results:

Avenger of Zendikar #187 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 1.13 USD
    Cardmarket 1.58 EUR
    Cardkingdom 1.99 USD
    Cardsphere 1.03 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1counteron each Plant creature you control.

    Baru, Fist of Krosa #142 Legendary Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • The first ability triggers when a Forest enters under any player's control, but only your creatures get the bonus.
  • The size of the Wurm token is determined when the activated ability resolves. It won't change as the number of lands you control changes.
  • Prices

    Seller Price
    Tcgplayer 0.8 USD / 11.01 USD
    Cardmarket 0.47 EUR / 2.86 EUR
    Cardkingdom 0.99 USD / 13.99 USD
    Cardsphere 0.83 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur —Discardanother card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

    Craterhoof Behemoth #375 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Craterhoof Behemoth’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample and get +X/+X.
  • The value of X is calculated only once, as Craterhoof Behemoth’s last ability resolves.
  • Prices

    Seller Price
    Tcgplayer 20.31 USD / 20.29 USD
    Cardmarket 17.31 EUR / 18.15 EUR
    Cardkingdom 16.99 USD / 20.99 USD
    Cardsphere 23.05 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

    Overwhelming Stampede #208 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You check the power of your creatures as Overwhelming Stampede resolves. For example, if you control a 2/1 creature, a 2/2 creature, a 2/4 creature, a 4/1 creature, a 5/5 creature, and a 5/6 creature at that time, each of your creatures gets +5/+5 and gains trample until end of turn.
  • Prices

    Seller Price
    Tcgplayer 1.68 USD
    Cardmarket 2.56 EUR / 1.46 EUR
    Cardkingdom 3.99 USD
    Cardsphere 1.68 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

    Scute Swarm #205 Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield.
  • The token copy will have Scute Swarm's ability. It will also be able to create copies of itself.
  • The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 5.07 USD
    Cardmarket 3.43 EUR
    Cardkingdom 5.49 USD
    Cardsphere 3.09 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    Avenger of Zendikar Creature — Elemental Normal - ~$3.2

    Baru, Fist of Krosa Legendary Creature — Human Druid Normal - ~$4.76

    Craterhoof Behemoth Creature — Beast Normal - ~$15.37

    Overwhelming Stampede Sorcery Normal - ~$3.5

    Scute Swarm Creature — Insect Normal - ~$4.82

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