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"Find me cards equivalent to: Basilica Bell-Haunt"

Equivalent cards include:
1. Basilica Bell-Haunt
2. Blightbelly Rat (BW) - Makes opponent lose life when it dies (similar color, different effect).
3. Kambal, Consul of Allocation (BW) - Opponents lose life and you gain life on noncreature spell, not on ETB.
4. Obzedat, Ghost Council (BW) - Drains life on ETB, but exile mechanics as well.
5. Sin Collector (BW) - Forces opponent to reveal and discard a noncreature, nonland card.

No exact card matches all those abilities (ETB, BW, discard & life gain) except Basilica Bell-Haunt, but Sin Collector and Obzedat, Ghost Council are closest in color and effect.

Found Cards

5 Results

Basilica Bell-Haunt

Blightbelly Rat

Kambal, Consul of Allocation

Obzedat, Ghost Council

Sin Collector

Basilica Bell-Haunt #156 Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You gain 3 life even if some or all of your opponents can’t discard a card.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.39 USD
    Tcgplayer / 0.85 USD 0.08 USD
    Cardmarket 0.13 EUR / 0.79 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each opponent discards a card and you gain 3 life.

    Blightbelly Rat #289 Creature — Phyrexian Rat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Rat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Proliferate Toxic

    Rules

  • A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • Any other effects of that damage, such as life gain from lifelink, still apply.
  • Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
  • Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
  • If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer / 0.25 USD 0.18 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.07 EUR / 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Toxic 1 (Players dealt combat damage by this creature also get a poisoncounter) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Kambal, Consul of Allocation #513 Legendary Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature spell is a spell that isn't a creature at all. An artifact creature spell isn't a noncreature spell. Lands are never spells.
  • Kambal's ability resolves before the spell that caused it to trigger.
  • Prices

    Seller Price
    Cardmarket 13.44 EUR / 23.23 EUR
    Tcgplayer 21.95 USD
    Manapool / 25.76 USD 25.76 USD
    Cardkingdom 24.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

    Obzedat, Ghost Council #182 Legendary Creature — Spirit Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you gain control of Obzedat "until end of turn," you'll control it during your end step and you choose whether to exile it. If you do, it returns to the battlefield under its owner's control at the beginning of your next upkeep, not its owner's next upkeep.
  • Once Obzedat's ability has returned it to the battlefield, it has haste for as long as it remains on the battlefield. If an opponent gains control of it (perhaps with Olivia Voldaren or Soul Ransom), it can attack that turn.
  • Prices

    Seller Price
    Manapool 0.65 USD / 3.52 USD
    Cardkingdom 1.29 USD / 3.49 USD
    Tcgplayer / 7.94 USD 0.85 USD
    Cardmarket / 7.4 EUR 1.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Obzedat enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

    Sin Collector #183 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No player can do anything between you choosing a card and that card being exiled. Notably, your opponent can’t cast the card once Sin Collector’s ability has started to resolve.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.09 USD / 0.27 USD
    Manapool 0.15 USD / 0.26 USD
    Cardmarket / 0.39 EUR 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.