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5 Cards Found

AI 🤖 Find me cards equivalent to: Basilica Stalker

Equivalent cards to Basilica Stalker (black, haunt, evasion):
1. Blind Hunter (black/white, haunt, flying)
2. Graven Dominator (white, haunt, flying)
3. Orzhov Euthanist (black, haunt, removal)
4. Absolver Thrull (white, haunt, enchantment removal)


Reason: These are black or white haunt creatures from Ravnica block with similar mechanics or roles.

Results:

Absolver Thrull #1 Creature — Thrull Cleric

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Thrull
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Haunt

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.05 USD
    Cardmarket 0.08 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies,destroytarget enchantment.

    Basilica Stalker #78 Creature — Vampire Detective

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Detective
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Disguise Flying Surveil

    Rules

  • A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
  • Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
  • If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
  • The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
  • The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
  • Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
  • You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.03 USD
    Cardmarket 0.08 EUR / 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

    Blind Hunter #166 Creature — Bat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haunt

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.1 USD
    Cardmarket 0.11 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.

    Graven Dominator #7 Creature — Gargoyle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Gargoyle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haunt

    Rules

  • If Night of Souls' Betrayal is on the battlefield when Graven Dominator's ability resolves, all other creatures will become 0/0 and die.
  • The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.67 USD
    Cardmarket 0.2 EUR / 0.64 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

    Orzhov Euthanist #88 Creature — Human Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Haunt

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.03 USD
    Cardmarket 0.05 EUR / 0.03 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies,destroytarget creature that was dealt damage this turn.

    Absolver Thrull Creature — Thrull Cleric Normal - ~$0.19

    Basilica Stalker Creature — Vampire Detective Normal - ~$0.15

    Blind Hunter Creature — Bat Normal - ~$0.18

    Graven Dominator Creature — Gargoyle Normal - ~$0.49

    Orzhov Euthanist Creature — Human Assassin Normal - ~$0.14

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