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"Find me cards equivalent to: Baton of Courage"

Equivalent cards to Baton of Courage with similar attributes (artifact, colorless, pump ability):
1. Fellwar Stone (not a direct pump, but similar sunburst theme, colorless artifact)
2. Cranial Plating (artifact, gives +X/+0 boost, can equip at instant speed)
3. Sword of the Meek (artifact, pump and interacts with creatures)
4. Pyrite Spellbomb (artifact, one-shot effect, colorless, comparably low cost)
5. Mugging Automaton (colorless, but triggers on casting artifact)

Closest in function: Mugging Automaton and Cranial Plating (both artifact, colorless, creature-pump potential). None match all attributes and mechanics, but these fill similar deck roles. Baton of Courage remains unique due to Sunburst and instant-speed modular pump.

Found Cards

5 Results

Baton of Courage

Cranial Plating

Fellwar Stone

Pyrite Spellbomb

Sword of the Meek

Baton of Courage #105 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Sunburst

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.2 EUR 0.12 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.08 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Sunburst (This artifact enters with a chargecounteron it for each color of mana spent to cast it.) Remove a chargecounterfrom this artifact: Target creature gets +1/+1 until end of turn.

    Cranial Plating #392 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Cranial Plating is counted by its own ability, so it gives at least +1/+0.
  • Cranial Plating's first activated ability is similar to an equip ability, but it's not an equip ability. Most importantly, it can be activated any time you could cast an instant, even during another player's turn.
  • Prices

    Seller Price
    Tcgplayer 1.2 USD / 30.63 USD
    Cardmarket 0.58 EUR / 18.49 EUR
    Cardkingdom / 29.99 USD 0.69 USD
    Manapool 0.41 USD / 33.23 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0 for each artifact you control. : Attach this Equipment to target creature you control. Equip

    Fellwar Stone #57 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It only produces one mana even if the land can produce more than one.
  • The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana.
  • This works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now.
  • Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
  • Fellwar Stone doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
  • The colors of mana are white, blue, black, red, and green. Fellwar Stone can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
  • When determining what colors of mana your opponents' lands could produce, take into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Manapool 0.59 USD
    Cardmarket 0.66 EUR
    Tcgplayer 0.94 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color that a land an opponent controls could produce.

    Pyrite Spellbomb #21 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis artifact: It deals 2 damage to any target. ,Sacrificethis artifact: Draw a card.

    Sword of the Meek #165 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
  • If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
  • If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
  • Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
  • Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.
  • Prices

    Seller Price
    Manapool 0.26 USD / 8.28 USD
    Tcgplayer 0.6 USD / 12.9 USD
    Cardmarket / 5.4 EUR 0.47 EUR
    Cardkingdom 0.79 USD / 11.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+2. Equip Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.