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"Find me cards equivalent to: Bearer of the Heavens"

Closest equivalents in red that are also board wipes on death:
1. Bearer of the Heavens – Original request.
2. Worldgorger Dragon – When it leaves the battlefield, return all exiled permanents (can serve as a one-turn wipe).
3. Balefire Dragon – Destroys creatures when it deals combat damage to a player.
4. Decree of Annihilation (not a creature, but red effect destroying all permanents).
5. Descent into Madness (not a creature, but a red-adjacent board wipe mechanic).

No other red Giant creatures exist that destroy all permanents on death as directly as Bearer of the Heavens. Cards listed share similar board-wipe potential or flavor.

Found Cards

5 Results

Balefire Dragon

Bearer of the Heavens

Decree of Annihilation

Descent into Madness

Worldgorger Dragon

Balefire Dragon #37 Creature — Dragon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The damage dealt by Balefire Dragon’s triggered ability isn’t combat damage.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

    Bearer of the Heavens #89 Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 10/10
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Bearer of the Heavens dies during an end step, the delayed triggered ability will trigger at the beginning of the next turn's end step.
  • The effect of the ability will destroy all permanents on the battlefield as it resolves. It doesn't matter if those permanents were on the battlefield when Bearer of the Heavens died.
  • Prices

    Seller Price
    Tcgplayer / 2.28 USD 0.41 USD
    Cardkingdom 0.79 USD / 3.99 USD
    Cardmarket 0.29 EUR / 1.52 EUR
    Manapool 0.34 USD / 1.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies,destroyall permanents at the beginning of the next end step.

    Decree of Annihilation #5 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 10
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
  • When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • Prices

    Seller Price
    Manapool 1.54 USD
    Tcgplayer 6.73 USD
    Cardkingdom 3.99 USD
    Cardmarket 1.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling (,Discardthis card: Draw a card.) When you cycle this card,destroyall lands.

    Descent into Madness #97 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • First you choose the permanents and/or cards from your hand that will be exiled. Then each other player in turn order does the same. Then all the chosen permanents and cards are exiled simultaneously. Players who choose after you will know what permanents you’ll be exiling when they choose. They’ll know how many cards you’ll be exiling from your hand, but they won’t see those cards.
  • For each despair counter on Descent into Madness, you’ll exile a permanent you control or exile a card from your hand, not both.
  • If Descent into Madness isn’t on the battlefield when its ability resolves, use the number of counters on it when it left the battlefield to determine how many permanents and/or cards from hands to exile.
  • If there are more counters on Descent into Madness than the total number of permanents you control plus the number of cards in your hand, you’ll exile all permanents you control (including Descent into Madness) and all cards from your hand.
  • Prices

    Seller Price
    Cardmarket 0.51 EUR / 1.88 EUR
    Cardkingdom 1.29 USD / 3.99 USD
    Manapool 0.26 USD / 1.17 USD
    Tcgplayer / 1.29 USD 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a despaircounteron this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.

    Worldgorger Dragon #193 Creature — Nightmare Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • If Worldgorger Dragon leaves the battlefield before its enters-the-battlefield ability resolves, the "leaves-the-battlefield" ability will trigger and resolve first. It won't return anything. Then the enters-the-battlefield ability will exile all other permanents you control indefinitely.
  • If an Aura is exiled with Worldgorger Dragon and then returns to the battlefield, the player who controls the Aura as it enters the battlefield chooses what it will enchant. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it stays exiled. It can't enter the battlefield enchanting a permanent that enters the battlefield at the same time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.