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"Find me cards equivalent to: Behemoth of Vault 0"

Here are colorless cards similar to Behemoth of Vault 0:
1. World Breaker — Colorless, when cast, exiles an artifact/enchantment/land.
2. Meteor Golem — Colorless, destroys a nonland permanent when enters battlefield.
3. Ulamog's Crusher — Colorless, trample and annihilator ability.
4. Steel Hellkite — Colorless, can destroy permanents with mana cost X.


Reason: All cards are colorless artifact creatures or Eldrazi with destructive effects or trample, similar to Behemoth of Vault 0.

Found Cards

5 Results

Behemoth of Vault 0

Meteor Golem

Steel Hellkite

Ulamog's Crusher

World Breaker

Behemoth of Vault 0 #655 Artifact Creature — Robot

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Robot
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
  • Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • When you pay {E} equal to the target nonland permanent’s mana value during the resolution of Behemoth of Vault 0’s last ability, a second “reflexive” ability triggers and is put onto the stack. This ability does not have a target. Each player may respond to this triggered ability as normal.
  • You choose the target of Behemoth of Vault 0’s last ability when it triggers, but you don’t have to decide whether or not to pay until the ability resolves.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Manapool 16.04 USD
    Cardkingdom 15.99 USD
    Tcgplayer 15.56 USD
    Cardmarket 13.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, you get (four energy counters). When this creature dies, you may pay an amount of equal to target nonland permanent's mana value. When you do,destroythat permanent.

    Meteor Golem #2225 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 3/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 1.01 USD / 2.53 USD
    Cardkingdom 2.79 USD
    Cardmarket 1.13 EUR / 1.4 EUR
    Tcgplayer 1.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters,destroytarget nonland permanent an opponent controls.

    Steel Hellkite #327 Artifact Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
  • If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying something else, for example), its mana value is 0.
  • If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
  • If the mana cost of a permanent includes {X}, X is 0 for the purpose of determining its mana value.
  • In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
  • It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
  • Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
  • The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
  • Prices

    Seller Price
    Cardmarket 0.19 EUR
    Cardkingdom 0.69 USD
    Manapool 0.15 USD
    Tcgplayer 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : This creature gets +1/+0 until end of turn. :Destroyeach nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

    Ulamog's Crusher #8 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Annihilator

    Rules

  • Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won't be able to block.
  • If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn't blocked, it simply won't deal combat damage to anything.
  • If Ulamog's Crusher can't attack for any reason (such as becoming tapped or having just entered the battlefield), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
  • Prices

    Seller Price
    Tcgplayer / 0.7 USD 0.21 USD
    Cardmarket 0.25 EUR / 0.74 EUR
    Cardkingdom 0.35 USD
    Manapool / 0.65 USD 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.

    World Breaker #112 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 5/7
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devoid Reach

    Rules

  • You can activate the last ability only if World Breaker is in your graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Manapool 0.15 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.36 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) When you cast this spell, exile target artifact, enchantment, or land. Reach ,Sacrificea land: Return this card from your graveyard to your hand. ( represents colorless mana.)