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"Find me cards equivalent to: Benalish Knight-Counselor"

Equivalent cards to Benalish Knight-Counselor (White, Creature — Human Knight, Enlist, +1/+1 counter synergy):
1. Valiant Veteran — Also a white Human Knight with a bonus for other creatures (though its synergy is different, it's in-color and shares some mechanical space).
2. Inspiring Captain — White Human Knight giving temporary +1/+1 boost to other creatures (ETB-based, common white synergy).
3. Basri's Lieutenant — White Human Knight, creates +1/+1 counters interaction (when a creature with a counter dies).
4. Luminarch Aspirant — A white Human Knight that gives +1/+1 counters at your combat step.
5. Sigiled Paladin — White Human Knight, first strike, gets counters via exalted mechanic.

Reason: All are white Human Knights with synergies around +1/+1 counters or boosting creatures, though none copy the exact boon effect of Benalish Knight-Counselor.

Found Cards

6 Results

Basri's Lieutenant

Benalish Knight-Counselor

Inspiring Captain

Luminarch Aspirant

Sigiled Paladin

Valiant Veteran

Basri's Lieutenant #9p Creature — Human Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Protection Vigilance

    Rules

  • Basri's Lieutenant can be the target of its own enters-the-battlefield triggered ability.
  • If Basri's Lieutenant dies at the same time as other creatures, its last ability will trigger for any of the creatures that had a +1/+1 counter on it, including itself.
  • If a creature with +1/+1 counters on it receives a greater or equal number of -1/-1 counters and this causes it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, the last ability triggers. This is because the ability checks the creature as it last existed on the battlefield, and it still had those counters on it at that point.
  • The second triggered ability of Basri's Lieutenant triggers just once if the dying creature has +1/+1 counters on it, no matter how many of those counters it has.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.49 USD
    Cardmarket / 0.49 EUR 0.32 EUR
    Tcgplayer / 0.8 USD 0.37 USD
    Manapool 0.51 USD / 1.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, protection from multicolored When this creature enters, put a +1/+1counteron target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1counteron it, create a 2/2 white Knight creature token with vigilance.

    Benalish Knight-Counselor #1 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Enlist

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enlist Whenever Benalish Knight-Counselor enlists a creature, you get a one-time boon with "When you cast a creature spell, that creature enters with a +1/+1counteron it."

    Inspiring Captain #25 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.
  • Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
  • Prices

    Seller Price
    Cardmarket 0.04 EUR / 0.16 EUR
    Tcgplayer 0.05 USD / 0.06 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.23 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, creatures you control get +1/+1 until end of turn.

    Luminarch Aspirant #24 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Luminarch Aspirant can be the target of its own ability.
  • Prices

    Seller Price
    Tcgplayer / 0.53 USD 0.45 USD
    Cardkingdom 0.79 USD / 1.49 USD
    Cardmarket / 0.93 EUR 0.3 EUR
    Manapool / 0.52 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, put a +1/+1counteron target creature you control.

    Sigiled Paladin #27 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted

    Rules

  • Exalted abilities will resolve before blockers are declared.
  • Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
  • If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won’t trigger.
  • If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
  • In a Two-Headed Giant game, a creature “attacks alone” if it’s the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate’s exalted abilities won’t.
  • Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they’re ignored by exalted abilities. They won’t cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR / 0.5 EUR
    Tcgplayer / 0.8 USD 0.23 USD
    Manapool / 0.82 USD 0.18 USD
    Cardkingdom / 1.99 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

    Valiant Veteran #38s Creature — Kor Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exiling Valiant Veteran from your graveyard is part of the cost to activate its last ability. This means that once it has been activated it is no longer in the graveyard, and players can't respond to it by removing it from your graveyard to prevent you from activating it.
  • Prices

    Seller Price
    Cardmarket 0.81 EUR
    Tcgplayer 1.12 USD
    Cardkingdom 1.29 USD
    Manapool 1.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Soldiers you control get +1/+1. , Exile this card from your graveyard: Put a +1/+1counteron each Soldier you control.