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"Find me cards equivalent to: Benevolent Ancestor"

Here are equivalent cards to Benevolent Ancestor that are white creatures, Spirits, and have similar damage prevention abilities:
1. Mother of Runes — {T}: Target creature you control gains protection from the color of your choice until end of turn.

Reason: Provides damage prevention through protection, similar to preventing damage, though not identical.
2. Gold Myr — None (not similar, excluded for being not relevant).
3. Akrasan Squire — None (doesn’t prevent damage, excluded).

Closest true equivalents:
4. Guardian of the Guildpact — Not quite, as it protects itself but not any target.
5. Jeru, Faithful Steward — {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Reason: Very similar to Benevolent Ancestor, though Jeru's cost and availability may vary.

Conclusion:
The most direct equivalents are Benevolent Ancestor and Jeru, Faithful Steward for white Spirit creatures with tap-to-prevent-damage abilities. Most damage prevention effects in white are on Cleric or Human types, rather than Spirits.

Found Cards

5 Results

Akrasan Squire

Benevolent Ancestor

Gold Myr

Guardian of the Guildpact

Mother of Runes

Akrasan Squire #1 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted

    Rules

  • Exalted abilities will resolve before blockers are declared.
  • Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
  • If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won’t trigger.
  • If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
  • In a Two-Headed Giant game, a creature “attacks alone” if it’s the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate’s exalted abilities won’t.
  • Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they’re ignored by exalted abilities. They won’t cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.35 USD
    Cardmarket / 0.43 EUR 0.15 EUR
    Manapool 0.15 USD / 0.36 USD
    Tcgplayer 0.27 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

    Benevolent Ancestor #12 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • If the target would be dealt damage by multiple sources at once, that player or that permanent’s controller chooses one of those sources at the time damage would be dealt, and 1 of that damage from that source is prevented.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.1 EUR 0.05 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.3 USD 0.04 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.

    Gold Myr #157 Artifact Creature — Myr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Myr
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.68 USD / 10.23 USD
    Manapool 0.25 USD / 4.42 USD
    Cardkingdom / 11.99 USD 0.79 USD
    Cardmarket / 4.74 EUR 0.23 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add .

    Guardian of the Guildpact #10 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 14.98 USD 1.04 USD
    Cardmarket 1.34 EUR / 13.4 EUR
    Manapool 0.38 USD / 13.17 USD
    Cardkingdom / 15.99 USD 1.79 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from monocolored

    Mother of Runes #248 aka. Mom Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature you control gains protection from the color of your choice until end of turn.