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"Find me cards equivalent to: Benevolent Geist"

Here are cards similar to Benevolent Geist with matching color (U, blue) and/or effects:
1. Teferi, Mage of Zhalfir — Makes your spells uncounterable, and is blue.
2. Dovin's Veto (instant, not a creature, but relevant for counterspell themes).
3. Tidal Barracuda — Gives all players flash and prevents opponents from countering your spells (blue creature).
4. Sphinx of the Final Word — Blue creature, gives your spells hexproof and can't be countered.
5. Prowling Serpopard is green, not blue, but similar function.


Reason: Few blue creatures directly prevent your spells from being countered, but the above are as close as possible, especially Sphinx of the Final Word and Teferi, Mage of Zhalfir. Benevolent Geist is included for reference.

Found Cards

5 Results

Dovin's Veto

Prowling Serpopard

Sphinx of the Final Word

Teferi, Mage of Zhalfir

Tidal Barracuda

Dovin's Veto #27 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target Dovin's Veto. When that spell or ability resolves, Dovin's Veto won't be countered, but any additional effects of the countering spell or ability will still happen.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Cardmarket 1.54 EUR
    Manapool 2.86 USD
    Tcgplayer 3.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Counter target noncreature spell.

    Prowling Serpopard #180s Creature — Cat Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen.
  • Prices

    Seller Price
    Cardmarket 3.95 EUR
    Manapool 6.41 USD
    Cardkingdom 8.99 USD
    Tcgplayer 8.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Creature spells you control can't be countered.

    Sphinx of the Final Word #747 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Hexproof

    Rules

  • A spell or ability that counters spells can still target Sphinx of the Final Word or any other spell that can't be countered. When that spell or ability resolves, the spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.

    Teferi, Mage of Zhalfir #91 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If a spell on the stack has split second while you control Teferi, you can't suspend creature cards since split second stops you from casting them, even though suspending them is a special action.
  • If a spell or ability lets an opponent cast a spell as part of its effect (such as suspend and rebound do), that opponent can't cast that spell since the resolving ability is still on the stack. This is true even if the spell is an instant.
  • If an effect allows an opponent to cast spells any time they could cast an instant (for example, if your opponent also controls Teferi), the restriction of Teferi's last ability takes precedence over that permission.
  • Teferi's last ability means that in order for an opponent to cast a spell, it must be that opponent's turn, during a main phase, and the stack must be empty. This is true even if a rule or effect allows a sorcery to be cast at another time.
  • While you control Teferi, you may exile creature cards in your hand with suspend any time you could cast an instant.
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 1.79 USD
    Tcgplayer 2.28 USD / 4.38 USD
    Manapool / 4.16 USD 1.43 USD
    Cardmarket 1.29 EUR / 2.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

    Tidal Barracuda #7105 Creature — Fish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Fish
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect says that an opponent may cast a spell during your turn, Tidal Barracuda’s restriction overrules that permission.
  • Once a player announces that they’re casting a spell, players can’t try to remove Tidal Barracuda to make it so that spell couldn’t be cast at that time. Spells cast as though they had flash will still resolve if able, even if Tidal Barracuda is no longer on the battlefield at that time.
  • Tidal Barracuda’s abilities apply only while Tidal Barracuda is on the battlefield. Notably, its first ability doesn’t apply to Tidal Barracuda as you’re casting it.
  • Tidal Barracuda’s first ability doesn’t grant flash to any objects. It just changes when spells can be cast.
  • Your opponents can still activate abilities during your turn.
  • Prices

    Seller Price
    Tcgplayer 61.91 USD
    Cardmarket 44.4 EUR
    Manapool 64.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.