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AI 🤖 Find me cards equivalent to: Benevolent Hydra

Equivalent cards to Benevolent Hydra (green creature, +1/+1 counter provider):

  • Hangarback Walker: Enters with +1/+1 counters, ability to add more, also scales with them.
  • Forgotten Ancient: Accumulates +1/+1 counters and can distribute them.
  • Gyre Sage: Grows with +1/+1 counters, mana ramp.
  • Champion of Lambholt: Gets +1/+1 counters when creatures enter.


Reason: All are green creatures focused on +1/+1 counters, support growth/distribution.

Results:

Benevolent Hydra #1889 Creature — Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • "Put on another creature you control" includes creatures other than Benevolent Hydra that enter the battlefield with +1/+1 counters on them. If another creature would enter the battlefield with a number of +1/+1 counters on it while you control Benevolent Hydra, it enters with that many counters plus one.
  • Each additional Benevolent Hydra you control will increase the number of +1/+1 counters placed on anther creature by one.
  • Prices

    Seller Price
    Tcgplayer 8.1 USD
    Cardmarket 8.3 EUR
    Cardkingdom 9.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. , Remove a +1/+1counterfrom this creature: Put a +1/+1counteron another target creature you control.

    Champion of Lambholt #174 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Champion of Lambholt's first ability applies even if it isn't attacking.
  • The comparison of power is done only when blockers are declared. Decreasing the power of a blocking creature (or increasing the power of Champion of Lambholt) after this point won't cause any creature to stop blocking or become unblocked.
  • Prices

    Seller Price
    Tcgplayer 2 USD
    Cardmarket 1.66 EUR
    Cardkingdom 3.99 USD
    Cardsphere 1.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1counteron this creature.

    Forgotten Ancient #120 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Forgotten Ancient's first ability will resolve before the spell that caused it to trigger. Putting a +1/+1 counter on Forgotten Ancient is optional.
  • Forgotten Ancient's last ability doesn't target any creatures. You choose how many +1/+1 counters will be moved (and onto which creatures) as the ability resolves. Notably, once the ability starts resolving and you make these choices, no player may take actions until the ability has finished resolving.
  • Prices

    Seller Price
    Tcgplayer 2.17 USD / 38.64 USD
    Cardmarket 0.87 EUR / 18.05 EUR
    Cardkingdom 1.49 USD / 29.99 USD
    Cardsphere 2.06 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell, you may put a +1/+1counteron this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

    Gyre Sage #112 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • Prices

    Seller Price
    Tcgplayer 3.73 USD
    Cardmarket 3.36 EUR / 1.69 EUR
    Cardkingdom 4.99 USD
    Cardsphere 3.65 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) : Add for each +1/+1counteron this creature.

    Hangarback Walker #139 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If enough -1/-1 counters are put on Hangarback Walker at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many Thopter tokens you get. For example, if there are three +1/+1 counters on Hangarback Walker and it gets four -1/-1 counters, you’ll get three Thopter tokens. That’s because Hangarback Walker’s triggered ability checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • The value of each X in Hangarback Walker’s mana cost must be equal. For example, if X is 2, you’ll pay {4} to cast Hangarback Walker and it will enter the battlefield with two +1/+1 counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD
    Cardmarket 0.57 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.3 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1counteron this creature. , : Put a +1/+1counteron this creature.

    Benevolent Hydra Creature — Hydra Normal - ~$7.17

    Champion of Lambholt Creature — Human Warrior Normal - ~$2.33

    Forgotten Ancient Creature — Elemental Normal - ~$10.99

    Gyre Sage Creature — Elf Druid Normal - ~$4.26

    Hangarback Walker Artifact Creature — Construct Normal - ~$2.64

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