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"Find me cards equivalent to: Beorn the Fierce"

Equivalent cards to Beorn the Fierce (Green, boosts tribe, draws cards, gives trample):

  • Ayula, Queen Among Bears — Legendary Bear lord, gives +1/+1 counters, fights, tribal synergy
  • Imoti, Celebrant of Bounty — Legendary, gives cascade to big spells, green, not Bear-specific but strong tribal synergy
  • Ruxa, Patient Professor — Legendary Bear, buffs Bears, grants trample, green, draws cards for Bear deaths
  • Goreclaw, Terror of Qal Sisma — Legendary, gives green creatures trample and cost reduction, not Bear-specific


Reason: Each is green, legendary, buffs creatures or tribe, and provides synergy similar to Beorn the Fierce.

Found Cards

5 Results

Ayula, Queen Among Bears

Beorn the Fierce

Goreclaw, Terror of Qal Sisma

Imoti, Celebrant of Bounty

Ruxa, Patient Professor

Ayula, Queen Among Bears #348 Legendary Creature — Bear

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Bear
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Either of Ayula's modes can target any Bear you control, not just the Bear that entered the battlefield. Ayula can even be the target of its own ability.
  • For Ayula's second mode, if either target isn't a creature or is otherwise an illegal target as the ability resolves, no creature will deal or be dealt damage.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Cardmarket / 0.76 EUR 0.61 EUR
    Tcgplayer / 1.58 USD 1.64 USD
    Manapool 1.52 USD / 1.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.

    Beorn the Fierce #230 Legendary Creature — Bear Shapeshifter Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Shapeshifter
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 82.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a tramplecounteron up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.

    Goreclaw, Terror of Qal Sisma #1229 Legendary Creature — Bear

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.
  • If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.
  • If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.
  • Prices

    Seller Price
    Cardkingdom / 24.99 USD 18.99 USD
    Tcgplayer 19.07 USD / 26.31 USD
    Manapool 22.7 USD / 26.83 USD
    Cardmarket / 18.85 EUR 14.75 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

    Imoti, Celebrant of Bounty #280 Legendary Creature — Snake Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cascade

    Rules

  • In some unusual situations, you may lose control of Imoti during the process of casting a spell with mana value 6 or greater. In those situations, that spell won't have cascade.
  • Once you announce that you're casting a spell, players can't take actions until you've finished casting it. Causing Imoti, Celebrant of Bounty to leave the battlefield after a spell with mana value 6 or greater has been cast won't stop that spell's cascade ability from resolving.
  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Tcgplayer / 0.32 USD 0.29 USD
    Cardkingdom / 0.49 USD 0.39 USD
    Manapool 0.15 USD / 0.27 USD
    Cardmarket 0.22 EUR / 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.

    Ruxa, Patient Professor #66 Legendary Creature — Bear Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature or creature card with no abilities is one with no rules text at all. This includes true vanilla creatures (including Grizzly Bears, Runeclaw Bear, Bear Cub, and other adorable bear students), face-down creatures, many tokens, and creatures that have lost their abilities. Abilities that function only in zones other than the battlefield count. For example, a creature with cycling {2} is not a creature with no abilities.
  • Auras and Equipment that grant abilities will use the words "gains" or "has," and they'll list a keyword ability or an ability in quotation marks. A creature with no abilities affected by such an Aura or Equipment would no longer get the +1/+1 bonus or be able to assign combat damage as though it weren't blocked. If the Aura or Equipment does not give the creature any abilities, the creature will continue to benefit from Ruxa's last two abilities.
  • For each attacking creature you control with no abilities, you decide whether it will assign combat damage to the blocking creatures or if it will assign combat damage to the player or planeswalker it's attacking. You can't split damage assignment between them. You make this decision individually for each qualifying creature just before it deals combat damage.
  • Notably, neither of Ruxa's last two abilities give any creatures an ability.
  • Prices

    Seller Price
    Tcgplayer 3.95 USD
    Cardkingdom 6.49 USD
    Manapool 4.11 USD
    Cardmarket 4.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.