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AI 🤖 Find me cards equivalent to: Berserk

Equivalent cards to Berserk (green, instant, one-shot pump and sacrifice effect):

  • Fatal Frenzy: Red version, gives double power, creature dies at end of turn.
  • Rush of Blood: Red, instant, target creature gains power equal to its own.
  • Temur Battle Rage: Red, triggers double strike instead of bigger pump, but also instant.


Reason: Berserk is unique in green, but these red instants give a similar temporary power boost with a drawback.

Results:

Berserk #197 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the permanent stops being a creature before the end of the turn, it is still destroyed.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step,destroythat creature if it attacked this turn.

    Fatal Frenzy #98 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don’t control the affected creature at end of turn, it isn’t sacrificed.
  • Prices

    Seller Price
    Tcgplayer 0.5 USD / 4.34 USD
    Cardmarket 0.36 EUR / 2.67 EUR
    Cardkingdom 1.49 USD / 9.99 USD
    Manapool 0.31 USD / 5.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power.Sacrificeit at the beginning of the next end step.

    Rush of Blood #154 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The value of X is determined when Rush of Blood resolves. The bonus won’t change later in the turn if the creature’s power changes.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.93 USD
    Cardmarket 0.23 EUR / 0.55 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD / 0.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +X/+0 until end of turn, where X is its power.

    Temur Battle Rage #351 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Temur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn.
  • If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player, planeswalker, or battle that creature's attacking.
  • Prices

    Seller Price
    Tcgplayer 1.81 USD / 19.99 USD
    Cardmarket 0.61 EUR / 5.45 EUR
    Manapool 0.9 USD / 10.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

    Berserk Instant Normal

    Fatal Frenzy Instant Normal - ~$3.11

    Rush of Blood Instant Normal - ~$0.43

    Temur Battle Rage Instant Normal - ~$6.56

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