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"Find me cards equivalent to: Besmirch"

Here are equivalent Red sorceries to Besmirch with similar effects:
1. Act of Treason — Gain control of a creature until end of turn, untap it, it gains haste.
2. Threaten — Same as above.
3. Mark of Mutiny — Same as above, plus put a +1/+1 counter on it.
4. Portent of Betrayal — Same as above, scry
1. 5. Harness by Force — Gains control of up to X target creatures, untap, they gain haste (with strive).
6. Traitorous Instinct — Gains control, untap, gains haste, gets +2/+0 until end of turn.
7. Zealous Conscripts (creature, not sorcery, but unique due to goad-like exile effect).

None besides Besmirch add goad directly, but these all steal, untap, and haste.

Found Cards

8 Results

Act of Treason

Besmirch

Harness by Force

Mark of Mutiny

Portent of Betrayal

Threaten

Traitorous Instinct

Zealous Conscripts

Act of Treason #129 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Act of Treason can target any creature, even one that's untapped or one you already control.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Manapool / 0.28 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.26 EUR 0.07 EUR
    Tcgplayer / 0.5 USD 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

    Besmirch #49 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad

    Rules

  • Besmirch can target any creature, including one you already control or one that's untapped.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • The creature you gain control of must attack during your turn if able.
  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD / 1.57 USD
    Cardkingdom 1.29 USD
    Manapool 0.36 USD / 2.63 USD
    Cardmarket 0.75 EUR / 6.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

    Harness by Force #100 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Harness by Force can target any creature, even one that's untapped or one you already control.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.49 USD
    Tcgplayer / 0.64 USD 0.35 USD
    Manapool / 0.31 USD 0.19 USD
    Cardmarket / 0.74 EUR 0.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

    Mark of Mutiny #47 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mark of Mutiny can target any creature, even one that you already control or that is already untapped.
  • The +1/+1 counter remains on the creature after the control-changing effect ends.
  • Prices

    Seller Price
    Manapool 0.34 USD
    Cardmarket 0.2 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Put a +1/+1counteron it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

    Portent of Betrayal #133 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • If the target creature is an illegal target by the time Portent of Betrayal tries to resolve, the spell won't resolve. You won't scry 1.
  • Portent of Betrayal can target any creature, even one that's untapped or one you already control.
  • Prices

    Seller Price
    Manapool / 0.19 USD 0.15 USD
    Cardmarket 0.07 EUR / 0.22 EUR
    Tcgplayer / 0.1 USD 0.06 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    Threaten #241 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 5.99 USD
    Cardmarket 0.47 EUR / 1.99 EUR
    Manapool 0.15 USD / 1.45 USD
    Tcgplayer 0.33 USD / 5.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

    Traitorous Instinct #168 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may target a creature you already control. You may target a creature that’s already untapped.
  • Prices

    Seller Price
    Manapool / 0.26 USD 0.15 USD
    Cardmarket 0.12 EUR / 0.41 EUR
    Tcgplayer / 0.47 USD 0.09 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

    Zealous Conscripts #354 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • The triggered ability can target any permanent, including one that's untapped or one that you already control.
  • Prices

    Seller Price
    Tcgplayer 0.56 USD / 10.64 USD
    Manapool / 12.24 USD 0.27 USD
    Cardmarket 0.67 EUR / 9.72 EUR
    Cardkingdom / 17.99 USD 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.