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"Find me cards equivalent to: Blade of the Bloodchief"

Here are some colorless artifact equipment cards with similar effects to Blade of the Bloodchief:
1. Grafted Wargear: Quickly grows a creature with +3/+2 (but no counters, and has a drawback if unequipped).
2. Sigil of Valor: Whenever equipped creature attacks alone, it gets +1/+1 for each other creature you control until end of turn.
3. Mortarpod: Not exactly the same, but gives bonuses based on sacrificing creatures (dies triggers).


Reason: There are no exact colorless analogs to Blade of the Bloodchief with death triggers into counters, but these have related +1/+1 or scaling effects on equipped creatures.

Found Cards

4 Results

Blade of the Bloodchief

Grafted Wargear

Mortarpod

Sigil of Valor

Blade of the Bloodchief #196 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Blade of the Bloodchief's ability triggers regardless of who controlled the creature and whose graveyard it was put into.
  • If Blade of the Bloodchief leaves the battlefield before its triggered ability resolves, the counters are put on the creature it was attached to at the time it left the battlefield. If it wasn't attached to a creature at that time, nothing gets the counters.
  • If the equipped creature and another creature are dealt lethal damage at the same time, the equipped creature will be put into a graveyard before it would receive any counters.
  • If the equipped creature itself is put into a graveyard, Blade of the Bloodchief's ability will trigger. However, it won't do anything when it resolves unless a spell or ability has caused it to become attached to another creature by that time. (Remember that you may activate an equip ability only as a sorcery.)
  • The +1/+1 counters are put on the equipped creature, not Blade of the Bloodchief. If Blade of the Bloodchief is moved to a different creature, the +1/+1 counters will stay where they are.
  • The creature that gets the counters is the one that's equipped by Blade of the Bloodchief at the time the ability resolves. It doesn't matter what creature Blade of the Bloodchief was attached to (if any) when it triggered.
  • Prices

    Seller Price
    Cardkingdom / 74.99 USD 6.49 USD
    Manapool / 46.13 USD 2.38 USD
    Tcgplayer 5.63 USD / 55.08 USD
    Cardmarket / 34.52 EUR 4.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature dies, put a +1/+1counteron equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip

    Grafted Wargear #126 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
  • You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
  • Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 0.49 USD
    Tcgplayer / 5.53 USD 0.38 USD
    Cardmarket / 2.42 EUR 0.28 EUR
    Manapool 0.38 USD / 6.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent,sacrificethat permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Mortarpod #68 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • If you sacrifice the equipped creature to deal 1 damage to a target permanent or player, the damage is dealt by the creature as it last existed on the battlefield.
  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip

    Sigil of Valor #239 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Sigil of Valor's ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat.
  • Count the number of creatures you control other than the equipped creature as Sigil of Valor's ability resolves to determine the amount of the bonus. Once the ability resolves, the bonus won't change, even if the number of creatures you control does.
  • Prices

    Seller Price
    Tcgplayer / 0.37 USD 0.18 USD
    Manapool / 0.33 USD 0.15 USD
    Cardmarket / 0.44 EUR 0.14 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)