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AI 🤖 Find me cards equivalent to: Blazing Sunsteel

Equivalent cards to Blazing Sunsteel (Red/White, equipment, rewards dealing damage):
1. Grafted Wargear (deals with power boost, equips for free)
2. Acidic Soil (damage based on lands, red direct damage)
3. Champion's Helm (provides power boost and protection)
4. Fire Shrieker (double strike, more damage output)
5. Sunforger (red/white, equipment, spellcasting focus)

All focus on equipment or damage in Red/White, similar to Blazing Sunsteel.

Results:

Acidic Soil #172 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This counts the lands on resolution.
  • Prices

    Seller Price
    Tcgplayer 1.09 USD
    Cardmarket 1.05 EUR
    Cardkingdom 0.99 USD
    Cardsphere 1.12 USD
    Manapool 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Acidic Soil deals damage to each player equal to the number of lands they control.

    Blazing Sunsteel #364 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • A creature can be dealt an amount of damage greater than its toughness. For example, if the equipped creature has 1 toughness and is dealt 3 damage, it deals 3 damage, not 1, to the chosen target.
  • Blazing Sunsteel is the source of the middle triggered ability, but the equipped creature is the source of the damage. For example, if the equipped creature is green, that ability can't target a permanent with protection from red, but it can target one with protection from green, though the damage would be prevented.
  • If your life total is brought to 0 or less at the same time that the equipped creature is dealt damage, you lose the game before Blazing Sunsteel's middle ability goes on the stack.
  • Opponents who have left the game aren't counted by Blazing Sunsteel's first ability.
  • Prices

    Seller Price
    Tcgplayer 1.96 USD
    Cardmarket 1.06 EUR
    Cardkingdom 3.99 USD
    Cardsphere 1.76 USD
    Manapool 2.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip

    Champion's Helm #3 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • It's possible for a Champion's Helm you control to be attached to a creature an opponent controls (if an opponent gains control of your equipped creature, for example). In this case, the creature couldn't be the target of spells or abilities you control, as you are an opponent of the controller of the creature with hexproof.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip

    Grafted Wargear #126 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
  • You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
  • Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
  • Prices

    Seller Price
    Tcgplayer 0.38 USD / 5.4 USD
    Cardmarket 0.35 EUR / 2.33 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.46 USD
    Manapool 0.21 USD / 4.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent,sacrificethat permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Sunforger #275 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • You can't pay the cost of unattaching Sunforger unless Sunforger is attached to a creature.
  • Prices

    Seller Price
    Tcgplayer 3.51 USD
    Cardmarket 1.22 EUR / 0.6 EUR
    Cardkingdom 4.99 USD
    Cardsphere 3.72 USD
    Manapool 3.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +4/+0. , Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Thenshuffle Equip

    Acidic Soil Sorcery Normal - ~$0.99

    Blazing Sunsteel Artifact — Equipment Normal - ~$2.16

    Champion's Helm Artifact — Equipment Normal

    Grafted Wargear Artifact — Equipment Normal - ~$1.72

    Sunforger Artifact — Equipment Normal - ~$2.88

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