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AI 🤖 Find me cards equivalent to: Blazing Sunsteel

Cards equivalent to Blazing Sunsteel (red, Aura, damage-equals effect):

  • Crown of Flames (Aura, but only gives firebreathing)
  • Curiosity (blue, triggers on damage, but draws cards, not damage)
  • Giant Strength (pure pump, not damage interaction)

Closest red equivalent:

  • Chariot of Flame (equipment, triggers on creature attacking, not damage-back)
  • Nemesis Mask (makes all block, not damage)

Best red Aura equivalents:

  • Fire Whip (Aura; enchanted creature has tap: deals 1 damage, similar damage theme)
  • Pyrohemia (not an aura, but deals repeatable damage based on red, similar effect)

No perfect match, but Fire Whip is the nearest in effect (red, deals damage via Aura).
Blazing Sunsteel is unique, not many auras turn dealt damage into reciprocal damage.

Results:

Blazing Sunsteel #364 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • A creature can be dealt an amount of damage greater than its toughness. For example, if the equipped creature has 1 toughness and is dealt 3 damage, it deals 3 damage, not 1, to the chosen target.
  • Blazing Sunsteel is the source of the middle triggered ability, but the equipped creature is the source of the damage. For example, if the equipped creature is green, that ability can't target a permanent with protection from red, but it can target one with protection from green, though the damage would be prevented.
  • If your life total is brought to 0 or less at the same time that the equipped creature is dealt damage, you lose the game before Blazing Sunsteel's middle ability goes on the stack.
  • Opponents who have left the game aren't counted by Blazing Sunsteel's first ability.
  • Prices

    Seller Price
    Tcgplayer 2.38 USD
    Cardmarket 0.63 EUR
    Cardkingdom 2.99 USD
    Cardsphere 2.64 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip

    Crown of Flames #169 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.12 EUR
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature : Enchanted creature gets +1/+0 until end of turn. : Return this Aura to its owner's hand.

    Curiosity #403 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • "You" refers to the controller of Curiosity, which may be different from the controller of the enchanted creature. "An opponent" refers to an opponent of Curiosity's controller.
  • Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage.
  • Curiosity doesn't trigger if the enchanted creature deals damage to a planeswalker or to a battle.
  • If you control Curiosity and it's enchanting an opponent's creature, you won't draw a card when that creature deals damage to you. The creature has to deal damage to one of your opponents for the ability to trigger.
  • You draw one card each time the enchanted creature deals damage to an opponent, no matter how much damage it deals.
  • Prices

    Seller Price
    Tcgplayer 12.61 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    Fire Whip #63 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Fire Whip is put into the graveyard if you lose control of the creature since the card text says it can only enchant a creature you control.
  • Remember that you tap the creature as part of the cost of activating Fire Whip's granted ability. So, if you have two Fire Whips on a creature activating the first one will tap the creature, so you can't use the second one or any other ability which requires tapping the creature until you find a way to untap it.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 1.49 USD
    Cardmarket 0.18 EUR / 0.86 EUR
    Cardkingdom 1.49 USD
    Cardsphere 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control Enchanted creature has ": This creature deals 1 damage to any target." Sacrifice this Aura: It deals 1 damage to any target.

    Giant Strength #163 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2.

    Nemesis Mask #134 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 4.62 USD / 44.02 USD
    Cardmarket 0.75 EUR / 2.68 EUR
    Cardkingdom 2.29 USD / 9.99 USD
    Cardsphere 3.63 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures able to block equipped creature do so. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

    Pyrohemia #132 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each activation is considered a new damage effect. An activation can only be 1 point of damage.
  • It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
  • Note that "until end of turn" effects wear off after "at the beginning of the end step" triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 10.6 USD
    Cardmarket 7.96 EUR / 3.41 EUR
    Cardkingdom 10.99 USD
    Cardsphere 10.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of the end step, if no creatures are on the battlefield,sacrificethis enchantment. : This enchantment deals 1 damage to each creature and each player.

    Blazing Sunsteel Artifact — Equipment Normal - ~$2.16

    Crown of Flames Enchantment — Aura Normal - ~$0.2

    Curiosity Enchantment — Aura Normal - ~$12.61

    Fire Whip Enchantment — Aura Normal - ~$0.77

    Giant Strength Enchantment — Aura Normal

    Nemesis Mask Artifact — Equipment Normal - ~$9.71

    Pyrohemia Enchantment Normal - ~$8.64

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