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"Find me cards equivalent to: Blessing of Frost"

Equivalent cards to Blessing of Frost (Green, Sorcery, +1/+1 counters, draw cards with power 4+) include:
1. Inspiring Call — Draw for each creature with a +1/+1 counter, indestructible bonus.
2. Traverse the Outlands — Ramp, not direct counters, but green, big-creature synergy.
3. Return of the Wildspeaker — Draw for non-humans with power 4+, or pump creatures.


Reason:
No other snow sorcery directly matches all attributes, but these are closest in color and effect.

Found Cards

4 Results

Blessing of Frost

Inspiring Call

Return of the Wildspeaker

Traverse the Outlands

Blessing of Frost #161s Snow Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Blessing of Frost doesn’t target any creatures, you determine how the +1/+1 counters will be distributed as Blessing of Frost resolves. Players may respond to Blessing of Frost as normal, and they’ll know how much snow mana you spent to cast it, but they won’t necessarily know how the counters will be distributed.
  • Because none of the creatures are targeted, you can choose to put +1/+1 counters on a creature with protection from green, for example.
  • If Blessing of Frost is copied, no mana was spent to cast the copy, so no +1/+1 counters will be distributed. You may still draw cards if your creatures are large enough.
  • If you cast Blessing of Frost without spending snow mana, no +1/+1 counters will be distributed. You may still draw cards if your creatures are large enough.
  • Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
  • Snow isn’t a type of mana. If an effect says you may spend mana as though it were any type, you can’t pay for {S} using mana that wasn’t produced by a snow source.
  • Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don’t spend any snow mana to cast them; their additional effects simply won’t do anything.
  • The Kaldheim set doesn’t have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs {1} less to cast, that reduction doesn’t apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs.
  • The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless.
  • You determine how many creatures you control with power 4 or greater as Blessing of Frost is resolving, after +1/+1 counters have been put on creatures.
  • Prices

    Seller Price
    Cardmarket / 0.43 EUR 0.22 EUR
    Tcgplayer 0.54 USD
    Cardkingdom 0.79 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

    Inspiring Call #2328 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
  • Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
  • Prices

    Seller Price
    Tcgplayer 6.97 USD
    Cardmarket 10.82 EUR
    Manapool 10.3 USD
    Cardkingdom 9.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card for each creature you control with a +1/+1counteron it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroythem.)

    Return of the Wildspeaker #115 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.51 USD
    Cardkingdom 1.79 USD
    Tcgplayer 0.54 USD
    Cardmarket 0.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

    Traverse the Outlands #258s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 9.49 USD
    Manapool 16.46 USD
    Cardmarket 3.51 EUR / 4.01 EUR
    Tcgplayer 8.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, thenshuffle