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"Find me cards equivalent to: Blight Rot"

Equivalent black Instants to Blight Rot (putting -1/-1 counters on creatures) are rare. Closest options:
1. Defile – Instant, destroys a creature (if condition met), same color and speed.
2. Grasp of Darkness – Instant, gives -4/-4 (not -1/-1 counters, but similar effect).
3. Spread the Sickness – Sorcery, puts counters and proliferates, but not instant-speed.


Reason: No instant in black does exactly put four -1/-1 counters, but these are similar in effect and play. Blight Rot is included for reference.

Found Cards

4 Results

Blight Rot

Defile

Grasp of Darkness

Spread the Sickness

Blight Rot #89 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.28 USD 0.22 USD
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.07 EUR / 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put four -1/-1 counters on target creature.

    Defile #1793 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 7.68 USD 4.35 USD
    Cardkingdom / 6.99 USD 8.49 USD
    Tcgplayer 3.88 USD
    Cardmarket 5.18 EUR / 5.72 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets -1/-1 until end of turn for each Swamp you control.

    Grasp of Darkness #65 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 1.27 USD
    Cardkingdom / 2.49 USD 0.35 USD
    Cardmarket / 2.12 EUR 0.12 EUR
    Tcgplayer 0.28 USD / 1.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets -4/-4 until end of turn.

    Spread the Sickness #56 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • If the creature is an illegal target when Spread the Sickness tries to resolve, the spell doesn't resolve. You won't proliferate.
  • If the creature regenerates or has indestructible when Spread the Sickness resolves, you'll still proliferate.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.38 USD
    Tcgplayer / 0.68 USD 0.3 USD
    Cardmarket 0.13 EUR / 1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)