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AI 🤖 Find me cards equivalent to: Blitzball Stadium

Equivalent cards to Blitzball Stadium (colorless, multiplayer synergy, alternate win cons):
1. Felidar Sovereign – White, alternate win condition.
2. Mechanized Production – Blue, alternate win condition.
3. Matrix Terminal – Colorless, multiplayer group dynamic (voting).
4. Barren Glory – White, alt win in multiplayer.


Reason: These offer unique victory conditions or enhance multiplayer interaction, like Blitzball Stadium.

Results:

Barren Glory #3 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Both conditions need to be true for Barren Glory’s ability to trigger, and they both need to be true when the ability resolves or it will do nothing. In between, you can control permanents and/or have cards in hand.
  • Prices

    Seller Price
    Tcgplayer 1.25 USD / 13.9 USD
    Cardmarket 0.36 EUR / 4.77 EUR
    Cardkingdom 2.29 USD / 12.99 USD
    Cardsphere 1.29 USD
    Manapool 0.77 USD / 5.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.

    Blitzball Stadium #111 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Support

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 0.56 USD
    Cardmarket 0.57 EUR / 0.83 EUR
    Cardkingdom 0.59 USD / 0.49 USD
    Cardsphere 0.45 USD
    Manapool 0.15 USD / 0.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, support X. (Put a +1/+1counteron each of up to X target creatures.) Go for the Goal! — , : Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind ofcounteron it" and it can't be blocked this turn.

    Felidar Sovereign #26★ Creature — Cat Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Vigilance

    Rules

  • Felidar Sovereign's triggered ability checks to see if you have 40 or more life as your upkeep begins. If you don't, the ability won't trigger at all. If you do, the ability will check again as it tries to resolve. If you don't have 40 or more life at that time, the ability won't do anything.
  • In a Two-Headed Giant game, your life total is the same as your team's life total. As such, the ability triggers if your team has 40 or more life.
  • Prices

    Seller Price
    Tcgplayer 2.56 USD
    Cardmarket 4.08 EUR
    Cardkingdom 4.99 USD
    Manapool 2.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

    Mechanized Production #38s Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • All eight of the permanents sharing a name must be artifacts. If you control only seven artifacts with the same name and a nonartifact permanent with that same name, you won't win the game.
  • Any abilities that trigger on the token being created won't resolve until after Mechanized Production's triggered ability has finished resolving entirely and performed its check for eight artifacts with the same name.
  • Any enters-the-battlefield abilities of the copied artifact trigger when the artifact token enters the battlefield. The artifact token also has any "this enters the battlefield with" or "as this enters the battlefield" abilities that the copied artifact has.
  • If Mechanized Production and the enchanted artifact leave the battlefield simultaneously in response to the triggered ability, then the effect creates a token that's a copy of the artifact as it last existed on the battlefield.
  • If the copied artifact has {X} in its mana cost, X is considered to be zero.
  • If the copied artifact is a token, the token that's created copies the original characteristics of that token as stated by the effect that created it.
  • If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.
  • If the enchanted artifact leaves the battlefield in response to Mechanized Production's triggered ability but Mechanized Production does not, Mechanized Production is put into its owner's graveyard as a state-based action with no enchanted artifact. The triggered ability creates no token, but you can still win the game if you control enough artifacts with the same name.
  • If you control eight or more artifacts that share a name while you control Mechanized Production, you won't win the game yet. You'll win the game while resolving its triggered ability during your upkeep.
  • The eight artifacts with the same name don't have to have the same name as the enchanted artifact. For example, you win the game if you control eight Thopter artifact creature tokens as Mechanized Production's ability resolves, even if Mechanized Production isn't attached to a Thopter.
  • The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn't copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, or so on.
  • Prices

    Seller Price
    Tcgplayer 13.33 USD
    Cardmarket 9.16 EUR
    Cardkingdom 12.99 USD
    Manapool 12.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

    Barren Glory Enchantment Normal - ~$4.82

    Blitzball Stadium Artifact Normal - ~$0.51

    Felidar Sovereign Creature — Cat Beast Normal - ~$3.48

    Mechanized Production Enchantment — Aura Normal - ~$11.93

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